Currently, there are the following calculation modules: " default ": Standard calculation. There is two rounds and in each case a valuation is given for each participant. A proportional distribution be given for the scoreand it will be rationalised. With zero scores (e.g. 24-0) and also negative scores, both sides are raised, or lowered, evenly until both sides are in positives ranges (e.g 0:3 will become 1:4 & 1:-3 becomes 3:1). Example: Match A vs B: Round 1: 50:20 (71%:29%) Round 2: 90:130 (41%:59%) Total: 112%:88% final result: 56%:44%, Team A win, although team B did win Round 1. Therefore, the final persentage is decreased and Team A will gain less points. " default_noshift ": Similar to "default", but the result is not raised with "zero" results. This module is used when there is to be "100% victories" e.g. (e.g. 2:0, 2:1). " winloss ": Two Rounds are played, but for each round only a "victory" or "defeat" is registered (100%, and/or 0% victory). Both rounds are then added together, so that the end result canonly be 100%:0%, 50%:50% or 0%:100%. " BestOfThree ": Apart from the two normal rounds, there is an optional third round, which is played, if the first two rounds were drawn. Therefore, there is always a match winner. " tfc ": Like "default", only with "zero" results +10 added on both sides. " cs ": ( CO Rules) Similar to "default", only in each case the Attacker's points (Terrorist wins on de_maps or Counter-Terrorists on cs_maps) are counted. The Defender's points are irrelevant for the calculation and are there fore statistic purposes only. " oneround ": The same as 'default' except only one round is played instead of two. " oneround_winloss ": The mixture out "winloss" and "oneround." One round is played, in which there can only be a winner and a loser. " oneround_noshift ": The mixture out "oneround" and "default_noshift." One round is played, in which "zero" scores will not raise the point score.
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