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Rules

eu World of Tanks Go4WoT Cup 65

Last change: 08.12.2014 10:57

These are the rules for the World of Tanks Go4WoT Cup 65. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Rules & Information and News for additions, exceptions and modifications that may apply. All players must meet the requirements listed in the Rules & Information at the time the match is scheduled to begin. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.

2. Go4WoT Rules

2.1. Rules Summary

  • Battle Settings
  • Teamsize: 7 players
  • Timelimit: 7 minutes
  • Game mode: Assault with two Base Capture Circles
  • Maps: As announced in the Matchsheet

2.2. Regional Restrictions

A team can only play in one Wargaming.net League (WGL) region and corresponding Division, Series, League or other tournament that is a part of the WGL.

  • Teams that are found participating in two regions will receive 4 penalty points and an instant disqualification from the competition.

2.3. Playeraccounts

All players must have their own ESL player account to be allowed to play in ESL competitions.

All players have to enter their World of Tanks account (European Server) as a game account on the ESL website. This account has to be used in all ESL competitions.

2.3.1. Gameaccount

Every Player must have a Wargaming.net Unified Game Account (Wargaming.net ID). If a Player does not have a Wargaming.net ID, then the player is not allowed to take part in any WGL tournament. The Electronic Sports League (ESL) Game Account has to include your World of Tanks in-game Nickname on the European server.

If a Team uses a player without a properly associated ESL Game Account, the following penalties will be given:

  • Team will receive 3 penalty points
  • Player will receive 3 penalty points - they can be deleted once the game account is added!

Note

Our Game Integration system requires that every player on your team has a registered and correct gameaccount. In case the Game Integration does not work because of one of your players, the following penalties will be given:

  • Team will receive 3 penalty points
  • Player will receive 3 penalty points - without the possibility to delete the penalty points!

If you wish to add or change a gameaccount please take a screenshot of your in-game garage for verification.

2.4. Teamaccounts

2.4.1. Teams

A Team must have at least 7 members with a valid gameaccount!

Each Team Profile has to have a Player set as Team Captain. A Team may only use Players that are shown in the team profile.

To participate in Go4WoT, each team must provide the following information:

  • Team name
  • Short name (tag)
  • Contact way (IRC/Skype)
  • Team logo (180x180 pixels)

The name of the Team does not have to be unique but ESL reserves the right to reject particular Team Names that are similar, or the same, as well-known brands or famous names in general.

Team Names that are prohibited by law will not be accepted and will be removed and punished with 4 Penalty Points.

Team Names that are breaking any rules of etiquette and generally accepted standards are also forbidden and punished with 4 Penalty Points.

If an ESL Team Account is deleted and then recreated, the Penalty Points will be transferred across and the Team will receive additional 4 Penalty Points.

If a Team needs to contact a member of the ESL Administration Staff for any reason, they can do so through the support ticket system and/or by joining the IRC channel #esl.wot.cup.

A Team’s emblem (logo) should be related to its Team Name. Logos protected by copyright or breaking generally accepted standards or etiquette are forbidden and will be removed.

2.4.2. Team members

In a tournament (League, Series, Championship, etc.) a player can only play for one team. A list of examples can be found in the FAQ section of the ESL portal.

The following cannot play in any WGL-related tournaments:

  • banned/locked teams
  • banned/locked players
  • "Inactive" or "Honorary" players

All players who have joined a team before the relevant official match date are allowed to participate in those matches as long as they fulfill the criteria for that tournament (the restrictions).

2.4.3. Changing team name

A Team may change its team name at any time. This also applies if the Team is restructured. The Team’s score will be transferred to the new team.

Using the Team Name Change Feature to deceive other Teams is strictly prohibited.

  • Breaking this rule will result in receiving 4 penalty points

The old Team Name must be featured somewhere in the team’s description.

Very long team names or constant change of Team Names is prohibited and will be punished with 2 penalty points per change.

2.4.4. Merging teams

If two Teams merge together then either Team Name can be used.

The Team Account that will not be used should then be deleted once the merge is complete.

Points and information can only be taken into account if only one of the two merging Teams were participating in the WGL.

If both Teams were playing in the WGL, any matches played between those two Teams will be disregarded.

2.4.5. Different compositions (sub) teams in one tournament

Only one Team (or sub-Team) from an Organisation is permitted to participate in the Wargaming.net League at any given time.

  • A violation of this rule can result in disqualification of the violating Teams.

2.5. Other competitions

Teams that will delay the cup because they are playing in another ESL competition or any other competitions at the same time when the Go4WoT match is scheduled to start, will be disqualified immediately.

We do not allow the cup matches to be rescheduled. All the cup matches must be played when the ESL system has scheduled them.

2.6. Admins and broadcast

Admins and/or broadcasters are always allowed to join any battle played in ESL competitions to spectate. If an admin or a broadcaster ask you to invite him to a battle played in an ESL competition, you have to invite him.

  • If you refuse to invite the admin and/or the broadcaster, you will be disqualified from the cup.
  • If the broadcaster is kicked from the match in any way, you will be disqualified from the cup.
The official broadcaster WoT Gameaccounts are:

If they want to stream your match, the following accounts are permitted. If not you do not invite them your team can be disqualified.

  • ESL_DE_Obs_1
  • ESL_DE_Obs_2
  • morewot_de
  • ESL_G_OBS_1
  • ESL_G_OBS_2
  • ESL_G_OBS_3
  • ESL_G_OBS_4
  • ESL_B_Obs_1
  • ESL_B_Obs_2
  • ESL_CAST1 - ESL CAST 4
IMPORTANT! The above are the authorised accounts used by either ESL or authorised broadcasters, any other account should be considered as fraudulent unless they were announced in the matchsheet. Those that are found trying to spectate a match with a fake account will receive a 3 months ban from all competitions.

2.7. Participating in Go4WoT

Teams and Players may only participate in one Go4WoT cup per week. This includes the EU and CiS region. A team that is qualified for more than one monthly final can only participate in one. Teams ignoring this rule will be punished with a section ban.

2.8. ESL Anti-Cheat(EAC)

ESL Anti-Cheat is mandatory for all players to use for the full duration of all matches without exception.
  • If a player cannot use ESL Anti-Cheat then he is not allowed to take part in a match.
  • If the player still plays in the match, the team is disqualified.
  • Teams must create a protest to report this, withing 15 minutes. Support tickets or match comments/reports will not be accepted.
  • If the player plays in only one round, the team will lose only that round.

All the protests must be created after the match is played, within 15 minutes! The reason behind this decision is that a player can be switched between rounds and thus the team can lose only one round by using a player without ESL Anti-Cheat.

Be advised that creating a protest ticket about no ESL Anti-Cheat logins before the match might result in a disqualification for the team that created the protest or for both teams if the cup is delayed for too much time.

In the situation there is a protest but both teams had players that didn't use EAC, both teams will be disqualified.

For a missing or an incomplete ESL Anti-Cheat file the player/team will be punished. Apart from this rule are all players which have evidence (screenshot of the bug and the time from the ESL website) that ESL Anti-Cheat stopped/crashed due to an error. The first time a player has no logout, he will always be warned, whether he can prove it was an error or not.

Warnings for a missing logout are valid for 14 days.

Another missing logout within 14 days will be treated as playing without ESL Anti-Cheat and will be penalized as such.

2.8.1. Penalties

The penalties will be given only if the opponent team creates a protest after the match, within 15 minutes. If there is no protest, no warnings will be given.

  • No login: disqualification
  • Missing EAC logout: warning
  • Wrong client settings or use: warning

By reaching the number of 2 warnings in different cup matches, the team will be disqualified.

ESL Anti-Cheat is mandatory in all matches! The admins will only react to not using ESL Anti-Cheat if the players report this problem through a protest ticket! We will not accept support tickets / match comments / match reports.

3. Match Media

In order to prove what happened during the games all players should take screenshots and keep them in case of a protest (e.g. a player shows up late).

The screenshots have to be saved for at least 7 days. It is enough if only 1 team adds the requested screenshots.

3.1. Screenshots

Both team captains HAVE to take screenshots of the following:

It is enough if only one team captain uploads the screenshots to the matchsheet.

3.2. Missing screenshots

Team captains are responsible for uploading all mandatory screenshots to the match sheet on the ESL website immediately after the match.

Missing Screenshots can result in a disqualification if there is no information about the match and the normal time to play the match is over!

3.3. No show

If your opponent does not show after 10 minutes over the match time with not even one player, you must open an protest. An Admin will close your match.

IMPORTANT! You cannot request a no-show if you are no longer in the first round of the cup.

However, you can request a no-show in the second round of the cup if one of the teams didn't have an opponent in the first round and they were moved automatically into the second round.

You also have to enter a screenshot to prove that your opponent didn't show up.

The screenshot must be exactly like in the examples shown below.

Situation 1 - the opponent is online but doesn't want to play Situation 2 - the opponent is offline

4. World of Tanks specific Rules

4.1. Tournament system: Go4WoT

4.1.1. Weekly Go4WoT Cups

  • Date: Every Sunday
  • Hour: 14:00 CET
  • Top 8 receive money

4.1.2. Go4WoT Monthly Final

  • Date: First Tuesday of the next month
  • Hour: 18:00 CET
  • Top 3 receive money

4.2. Battle Settings

  • Team-size: 7 players
  • Time-limit: 7 minutes
  • Server: Matches have to be played on the server EU1. If EU1 is not available EU2 may be used.
  • Map: to be found in the match details

If the match was set up wrong the team which created the room will receive 1 penalty point. The round will be restarted.

  • Note: If the time-limit is more than 7 minutes, the match will be played and only if there's no winner after the 7 minutes time-limit, the round will be lost by the team that created the training room.

4.2.1. Map

The map that has to be played will be forced for each match and can be found in the match details on ESL website.

If a different map was played, the team that created the training room will be disqualified.

4.3. Match Result

Both teams are responsible that the correct result is entered. If there are any disagreements, the protesting party must open a protest or support ticket. Protests in the match-chat or statement box will not alert the admin team, therefore will not be resolved. The team captain must submit the players of his lineup after each match on the matchsheet. If you do not submit the line-up after each match, you will receive 1 penalty point, but this is not a subject of disqualification!

For teams that attack
  • Victory = you've won the map if all the enemy tanks are destroyed or if you captured the enemy base in the timelimit.
  • Defeat = you've lost the map if all your tanks are destroyed or if you didn't capture the enemy base in the timelimit.
For teams that defend
  • Victory = you've won the map if all the enemy tanks are destroyed or the timelimit was reached.
  • Defeat = you've lost the map if all your tanks are destroyed or if the opponent captured your base.

4.4. Mode: Best of 3

In best of 3, you play only one map that is pre-defined and shown in the match sheet for 2 times as follows:

  • Team 1 attacks and the other team will defend
  • Team 2 attack and the other team will defend

The team with a better seeding picks the side first.

In best of 3, you will play till one team reaches 2.

4.4.1. Tie Breaker

In case the score is tied after 2 rounds (1-1), you have to play a Tie Breaker.

The Tie Breaker Game Map will be determined separately for each round and will be shown in the match page.

The Tier Breaker Game regulation – Home Team

  • The team who achieved the fastest Victory (having more time left before the timeout) in a single Battle as an Attacker is the Home Team in a Tie Breaker Game
  • In case no team achieved Victory as an Attacker, the Team with higher cumulative damage in all Games of the Match as the Attacker is the Home Team.
  • The Home Team can pick the side they wish to play on during the Tie Breaker Game and starts the picking with the first 2 tanks.
  • Victory in the Tie Breaker Game grants Victory in the entire Match.

4.5. Mode: Best of 5

In best of 5, you play only one map that is pre-defined and shown in the match sheet for 4 times as follows:

  • Team 1 attacks twice in a row and the other team will defend
  • Team 2 attack twice in a row and the other team will defend

The team with a better seeding picks the side first.

In best of 5, you will play till one team reaches 3.

4.5.1. Tie Breaker

In case the score is tied after 4 rounds (2-2), you have to play a Tie Breaker.

The Tie Breaker Game Map will be determined separately for each round and will be shown in the match page.

The Tier Breaker Game regulation – Home Team

  • The team who achieved the fastest Victory (having more time left before the timeout) in a single Battle as an Attacker is the Home Team in a Tie Breaker Game
  • In case no team achieved Victory as an Attacker, the Team with higher cumulative damage in all Games of the Match as the Attacker is the Home Team.
  • The Home Team can pick the side they wish to play on during the Tie Breaker Game and starts the picking with the first 2 tanks.
  • Victory in the Tie Breaker Game grants Victory in the entire Match.

4.6. Match Rules

4.6.1. Tank regulations

  • Teams may contain tanks of different nations
  • Premium vehicles are allowed
  • Every kind of skins and mods are allowed, if not forbidden in other parts of the rules
  • Vehicle tier limit for all tanks is 8
  • Total amount of vehicle tiers in one team must not exceed 54 points (7 players). If a player is missing in a battle, the maximum tier points are reduced by 8 per missing player.
  • You can use only the following tank formations, other formations will result in a disqualification from the cup:
  • 5 tier 8 tanks + 2 tier 7 tanks
  • 6 tier 8 tanks + 1 tier 6 tank
  • You can only play with tanks between tier 6 and tier 8. Not lower and not higher!
  • Breaking this rule might result into a disqualification.

4.6.2. Pre-battle

What is "Better Seeding"?

Battles should be created by one of the team captains.

If no team captain created a battle, the captain of the team with the better seeding has to create the battle.

It is allowed, to play the matches before the official match time. If a team want to play the match at the oficial match time, you have to wait. Both teams can use the time to prepare themself.

If a team is not complete 10 minutes after the oficial matchtime, the team will get one ESL penalty point for each missing player. If a team is not complete 20 minutes after official match time, the battle starts without the missing players!

If the battle starts with a delay of more than 10 minutes, then one of the teams should give a notice in the form of a comment on the matchsheet before the match starts.

4.6.3. Tank and position picking

The team with the better (1 is the best) seeding picks the starting position and also picks their first 2 tanks. After that the other team picks their 2 tanks. This will be done until both teams picked their 7 tanks.

  • Breaking this rule will be punished with 2 penalty points.
IMPORTANT:

The seeding in the first round is based on the Overall Ranking. Seeding can change as you progress through rounds based on the teams you win against, here is an example:

  • 1. You're seeded as 3.
  • 2. You win against the team that is seeded as 2.
  • 2. You are now seeded as 2.
  • 3. You win against the team that is seeded as 1.
  • 4. You're now seeded as 1.

In the semifinals and Finals the positions will be picked:

  • Round 1: Team with the better seeding picks their first 2 tanks
  • Round 2: Team with the lower seeding picks their first 2 tanks
  • Round 3: Team with the better seeding picks their first 2 tanks
  • Round 4: Team with the lower seeding picks their first 2 tanks

Each pick can take up to maximum 1 minute.

  • Breaking this rule will result in 1 penalty point to the team that delayed the picking.

The tank-picking should only be done in the game chat to avoid any discrepancies. Once a tank is picked it cannot be changed for the map any more.

  • If you wrote that you pick a tank and you joined the battle with another tank, the team will receive 2 penalty points.

As soon as the tank-picking is finished, both teams should confirm that they are ready in the game chat.

  • If the battle is started without waiting for the other team to say ready, the team that created the training room will be disqualified.

4.6.4. Map Change

Between two maps both teams have 5 minutes time to prepare. The tank picking does not count as preparation time. After the 5 minutes break, you start picking your tanks.

  • This break does not apply if the schedule is delayed!

If one team isn't ready for the after 5 minutes the tank-picking starts without the missing player.

The player is not allowed to join the fight anymore and the team will be punished with 1 penalty point for each missing player.

Please take screenshots to prove when the last map was finished and when the 5 minutes passed.

4.6.5. Restart

If no tanks were spotted and a player of a team has any problems and only if the team members announces it in the global chat, the round must be restarted. You cannot ask for a restart if half of the match was already played (3:30 minutes).
  • Teams that refuse to restart the match in the above mentioned conditions, will lose the round!

After the restart, teams will pick the same tank and sides of the map. If the player does not come back in 5 minutes, he must be replaced. If there's no available backup for him, the team will have to play with 6 players. In this situation, the team with 6 players must re-pick their tanks using minus tier points as mentioned in rule 4.6.1.

4.6.6. Forbidden Mods, Skins and Consumables

All mods forbidden by Wargaming.net, you can find the list here.

The Warpack mod and all external clients are strictly forbidden.

The following penalties will be given to those that are caught using illegal mods:

  • 12 penalty points (this equals 2 years ban) for the player
  • 6 penalty points to the team

5. Rule modifications

The ESL Administration reserves the right to change or modify these rules and, in special cases, make decisions not covered by these rules to preserve the spirit of fair competition and sportsmanship.

6. Penalty points

In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.

Rule violation Number of penalty points
General
No show Team: 3; Player: 2
Reject compulsory challenge Normal: 1
Intense (top 10): 2
Abort match Player / Team: 4
Use of ineligible player
Inactive barrage Player / Team: 3
Barraged Player / Team: 6
Unregistered player Player / Team: 3
Missing Premium (where required) Player / Team: 3
Missing Trusted (where required) Player / Team: 3
Ringer/Faker Player / Team: 6
Playing with wrong gameaccount Player / Team: 3
Playing without a registered gameaccount Player / Team: 3
Unsportsmanlike behaviour
Multiple/Fake accounts Warning / 1-3 penalty points
Faking country/nationality Warning / 1 / 2 / 3 penalty points
Deception Player / Team: 1 - 4
Fake result Player / Team: 4
Fake match media Player / Team: 6
Fake match Player / Team: 6
Cheating Player: 12 / Team: 6
Usage of forbidden Mods and Skins 1 / 2 / 3 penalty points
Matchmedia
Missing, incomplete screenshots Player / Team: 1
 
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