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Rules

eu wot World of Tanks Go4WoT Cup 65

Last change: 16.04.2014 14:32

These are the rules for the World of Tanks Go4WoT Cup 65. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Rules & Information and News for additions, exceptions and modifications that may apply. All players must meet the requirements listed in the Rules & Information at the time the match is scheduled to begin. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.

2. General Rules

2.1. Rules Summary

  • Battle Settings
  • Teamsize: 7 players
  • Timelimit: 10 minutes
  • Maps: As announced in the Matchsheet
Tank regulations
  • Teams may contain tanks of different nations
  • Premium vehicles are allowed
  • Every kind of skins and mods are allowed, if not forbidden in other parts of the rules
  • Vehicle tier limit for all tanks is 8
  • Total amount of vehicle tiers in one team must not exceed 42 points (7 players). If a player is missing in a battle, the maximum tier points are reduced by 6 per missing player.
Gameaccount
  • Every player must have an entered gameaccount. This gameaccount is your World of Tanks ingame nick. It must be done, before the match starts.
  • If one or more player are playing without a registered gameaccount, your Team get 3 Penalty points for every missing Gameaccount. * In addition, your team can be disqualified because we can´t be sure, that those player is the same player like your team member.
Maps and starting position
  • Battles are created by one of the team captains. The team with the better (1 is the best) seeding picks the starting position and also picks their first 2 tanks.

In the semifinals and Finals the positions will be picked the same as in the monthly finals:

  • Map: Team with the better seeding picks starting position and their first 2 tanks
  • Map: Team with the lower seeding picks starting position and their first 2 tanks
  • Map: Team with the better seeding picks starting position and their first 2 tanks

Between two maps both teams have 5 minutes time to prepare. If one team isn't ready after 5 minutes the battle starts without the missing players and the team will be punished with 1 penalty point for each missing player. Please take screenshots to prove when the last map was finished and the when 5 minutes passed.

Results

A battle is won if:

  • All enemy vehicles are destroyed within the time limit.
  • The enemy base is captured within the time limit.
  • If you play a draw and have 8 or more tier points than the other team.
Draw

If no team has 8 tier points more, the match is rated as draw and must be replayed once again. Both teams must use the same lineup of player, but may change their tank setup in the rematch. If their is still no winner after the rematch both teams will be disqualified.

What to do in case of a draw:
  • Match will be replayed
  • Same Players must play
  • Tanks may be changed

2.2. Gameaccount

  • Every player must have a gameaccount. This gameaccount is your World of Tanks in-game nick name (European Server). It must be done before the match starts.
  • If one or more player are playing without a registered gameaccount, your team get 3 Penalty points for every missing Gameaccount.
  • Your team can be disqualified if we find an disparity between the in-game player and the player shown on the ESL profile (i.e. account sharing).

Note

Our systems require that every player on your team has a registered and correct gameaccount. If you wish to add or change a gameaccount please take a screenshot of your in-game garage for verification.

2.3. Teamaccounts

2.3.1. Teams

A team must have at least 7 members. In each team there has to be a member set as “Captain” in the team profile. A team may only use players in ESL competitions that are a member in the team`s ESL account.

For participation in one of ESL league following items must be specified for the team:

  • team name
  • short name (tag)
  • contacts (IRC/ICQ)
  • team logo (180Х180 pixel)

The name of the team must not be unique, but ESL reserves the right to reject particular names that are similar or unique with one of the famous name.

The names that are prohibited by law will not be accepted and will be removed and punished with penalty points. In addition, names that are contrary to any rules of etiquette and generally accepted standards will not be accepted.

If a new team account was created due to penalty points on the previous team account, then the penalty points will be transferred to the new team account and it will receive additional penalty points.

Means of communication, ICQ numbers of the players or team IRC channels must be specified in the command list.

The emblem (logo) should represent the team and be involved in the title or short title team. Logo protected by copyright or contrary to accepted norms and etiquette are not allowed.

2.3.2. Team members

Each player can only play for one team in one tournament, league or championship. The list of examples can be found here: click me Players with status Inactive or Honorary member are not allowed to play.

2.3.3. Changing team name

A team may change its name at any time. This also applies to cases where the team is restructured. Team score is assigned to a new team.

Change the team name in order to fool other teams is forbidden. Old team name must be specified in the teams description. Very long names or permanent change of team names is prohibited and may be punished with penalty points.

2.3.4. Merging teams

If two teams are merging, they can choose which of the two accounts they will use. The other account should be deleted. Points and information can be taken into account only from different leagues. If both teams played in the league, information on matches between these two teams is removed.

2.3.5. Different compositions (sub) teams in one tournament

Any team can enter any number of sub teams in the same tournament. However, only one subcommand may participate in the Premier League. Team is not allowed to have more than one sub team in the Premier League.

In the ladder two sub teams of one team can not play against each other.

2.4. Playeraccounts

All players must have their own ESL player account to be allowed to play in ESL competitions. All players have to enter their World of Tanks account (European Server) as a game account on the ESL website. This account has to be used in all ESL competitions.

2.5. Admins and broadcast

Admins and/or broadcasters are always allowed to join any battle played in ESL competitions to spectate. If an admin or a broadcaster ask you to invite him to a battle played in an ESL competition, you have to invite him.

The official broadcaster WoT Gameaccounts are:

If they want to stream your match, the following accounts are permitted. If not you do not invite them your team can be disqualified.

  • ESL_DE_Obs_1
  • ESL_DE_Obs_2
  • morewot_de
  • ESL_G_OBS_1
  • ESL_CAST1 - ESL CAST 4
The official inviter:

You will be invited by ESL_MOREWOT_BACKOFFICE ingame.

IMPORTANT The above are the authorised accounts used by either ESL or authorised broadcasters, any other account should be considered as fraudulent.

2.6. Matches and Battles

A match is the entire game between two clans/teams and consists of one or more battles, depending on the match mode (BO3, BO5, etc.). A battle is one single game session that lasts up to 10 minutes or until all enemy tanks are destroyed or until the enemy base was captured.

2.7. Participating in Go4WoT

Teams and Players may only participate in one Go4WoT cup per week. This includes the EU and CiS region. A Team that is qualified for more than one monthly final can only participate in one. Teams ignoring this rule will be punished with a section ban.

3. World of Tanks specific Rules

3.1. Tournament system: Go4WoT

Matches in Go4WoT Cups are played in Best of One. The Semi finals and the finals are played in Best of Three. The Monthly Finals will be played in Best of Five.

3.1.1. Weekly Go4WoT Cups

  • Every Sunday
  • Semifinals: best of 3
  • Finals: best of 3 (loser finals, too)
  • Remaining Rounds: best of 1

3.1.2. Go4WoT Finals

  • Usually Tuesdays (if not possible the day will be announced in a news)
  • Finals: best of 5 (including losers bracket finals)
  • Semi Finals: best of 5
  • Remaining rounds: best of 3

In respect to scheduling the monthly finals this is how the date is decided:

  • If the last Sunday of the month is early e.g. 25.08.2013 (August) then the monthly final (August) is scheduled for the first Tuesday of the month.
  • If the last Sunday of the month is late e.g. 29.09.2013 (September) then the monthly final (September) is scheduled for the second Tuesday of the month.
  • Monthly finals can be delayed if there are a significant number of teams (>=3) unavailable to play however the admin team must be notified via support if a team is unavailable to play otherwise the cup will continue as per usual: http://www.esl.eu/eu/wot/support/.

3.1.2.1. Maps

  • 1. Map: Team with the better seeding picks starting position
  • 2. Map: Team with the lower seeding picks starting position
  • 3. Map: Team with the better seeding picks starting position
  • 4. Map: Team with the lower seeding picks map and starting position
  • 5. Map: Team with the better seeding picks map and starting position

The first 3 rounds are to be played according to the maps defined on the match sheet. The subsequent two rounds the maps are defined by the teams and must be posted as a match comment on the match sheet and cannot be a map you have already played.

3.2. Result

Both teams are responsible that a correct result will be entered. Is there are any disagreements, the protesting party must open a protest or support ticket. Protests in the match-chat or statement box will not alert the admin team, therefore will not be worked. The team captain must submit the players of his lineup after each match on the matchsheet. If there is no winner after the match, then the team with 8 more tier points of still alive tanks is the winner.

During the monthly finals the results of the maps that cannot be entered directly into the match sheet (as the semi-finals and finals are best-of-five) must be written as a match comment.

3.2.1. Win

A battle is won if:

  • All enemy vehicles are destroyed within the time limit
  • The enemy base is captured within the time limit
  • If you play a draw and have 8 or more tier points than the other team

If the match ends draw (no team destroyed, both caped the base at the same time or base wasn't captured) the team with at least 8 tier points difference, wins the fight. To gain the 8 points you can kill any tanks and add their tierpoints together.

3.2.2. Draw

A match is rated as draw when the result screen at the end of the game shows a draw. This includes the time limit running out or both bases capped at the same time. If a game ends draw, the team with at least 8 tierpoints wins the game. If no team has 8 tierpoints more, the match is rated as draw and must be replayed once again. Both teams must use the same lineup of player, but may change their tanksetup in the rematch. If their is still no winner after the rematch both teams will be disqualified.

Draw exception: If you play in the Top 16 and above, no Team will be disqualified after a draw. You have to replay this map until there is a winner.

What to do in case of a draw:

  • Match will be replayed
  • Starting positions are the same
  • Map is the same
  • Same Players must play
  • Tanks may be changed

3.3. Match Media

In order to prove the happenings during the games all players should take screenshots and keep them in case of a protest (e.g. a player shows up late). The screenshots have to be saved for at least 7 days. It is enough if only 1 team adds the requested screenshots.

3.3.1. Screenshots

Both team captains HAVE to take screenshots of the following:

  • Result screen
  • Ingame line-ups
  • 100% base capture (if needed)

It is enough if only one team captain uploads the screenshots to the matchsheet.

3.3.2. Missing screenshots

Team captains are responsible for uploading all mandatory screenshots to the matchsheet on the ESL website immediately after the match. Missing Screenshots can result in a disqualification.

3.4. Settings

3.4.1. Battle Settings

  • Teamsize: 7 players
  • Timelimit: 10 minutes
  • Server: Matches have to be played on the server EU1. If EU1 is not available EU2 may be used.
  • Map: to be found in the match details

If the match was set up wrong the team captain which created the room can be disqualified. If the system was bo3 or bo5 the match will be rated as loss.

3.5. Map

The map that has to be played will be forced for each match and can be found in the match details on ESL website.

3.6. Match Rules

3.6.1. Forbidden Mods, Skins and Consumables

3.6.2. Tank regulations

  • Teams may contain tanks of different nations
  • Premium vehicles are allowed
  • Every kind of skins and mods are allowed, if not forbidden in other parts of the rules
  • Vehicle tier limit for all tanks is 8
  • Total amount of vehicle tiers in one team must not exceed 42 points (7 players). If a player is missing in a battle, the maximum tier points are reduced by 6 per missing player.

3.6.3. Pre-battle

What is "Better Seeding"?

Battles should be created by one of the team captains. If no team captain creat a battle, the captain with the better seeding has to create the battle. It is allowed, to play the matches before the official match time. If a team want to play the match at the oficial match time, you have to wait. Both teams can use the time to prepare themself. If a team is not complete 10 minutes after the oficial matchtime, the team will get one ESL penalty point for each missing player. If a team is not complete 20 minutes after official match time, the battle starts without the missing players!

If the battle starts with a delay of more than 10 minutes, then one of the teams should give a notice in the form of a comment on the matchsheet before the match starts.

3.6.4. Tank and position picking

The team with the better (1 is the best) seeding picks the starting position and also picks their first 2 tanks. After that the other team picks their 2 tanks. This will be done until both teams picked their 7 tanks. Breaking this rule will be punished with penalty points and can cause a default loss.

IMPORTANT:

The seeding in the first round is based on the Overall Ranking. Seeding can change as you progress through rounds based on the teams you win against, here is an example:

  • 1. You're seeded as 3.
  • 2. You win against the team that is seeded as 2.
  • 2. You are now seeded as 2.
  • 3. You win against the team that is seeded as 1.
  • 4. You're now seeded as 1.

In the semifinals and Finals the positions will be picked:

  • 1. Map: Team with the better seeding picks starting position and their first 2 tanks
  • 2. Map: Team with the lower seeding picks starting position and their first 2 tanks
  • 3. Map: Team with the better seeding picks starting position and their first 2 tanks

Each pick may take up to 1 minute.

The tank-picking should only be done in the game chat to avoid any discrepancies. Once a tank is picked it cannot be changed for the map any more. As soon as the tankpicking is finished, both teams should confirm that they are ready in the game chat.

3.6.5. Map Change

Between two maps both teams have 5 minutes time to prepare. The tank picking does not count as preparation time. After the 5 minutes, you then start picking your tanks. If one team isn't ready for the after 5 minutes the tankpicking starts without the missing player. The player is not allowed to join the fight anymore and the team will be punished with 1 penaltypoint for each missing player. Please take screenshots to prove when the last map was finished and when the 5 minutes passed.

3.6.6. Restart

If a player of the team have any problems like disconnect or other, you are allowed to restart your match 1 time per team. You can do this only in the first 30 sec (countdown).

3.7. Rule modifications

The ESL administration reserves the right to change or modify these rules, and in special cases make decisions not covered by these rules to preserve the spirit of fair competition and sportsmanship.

4. Penalty points

In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.

Rule violation Number of penalty points
General
No show Team: 3; Player: 2
Reject compulsory challenge Normal: 1
Intense (top 10): 2
Abort match Player / Team: 4
Use of ineligible player
Inactive barrage Player / Team: 3
Barraged Player / Team: 6
Unregistered player Player / Team: 3
Missing Premium (where required) Player / Team: 3
Missing Trusted (where required) Player / Team: 3
Ringer/Faker Player / Team: 6
Playing with wrong gameaccount Player / Team: 3
Playing without a registered gameaccount Player / Team: 3
Unsportsmanlike behaviour
Multiple/Fake accounts Warning / 1-3 penalty points
Faking country/nationality Warning / 1 / 2 / 3 penalty points
Deception Player / Team: 1 - 4
Fake result Player / Team: 4
Fake match media Player / Team: 6
Fake match Player / Team: 6
Cheating Player: 12 / Team: 6
Usage of forbidden Mods and Skins 1 / 2 / 3 penalty points
Matchmedia
Missing, incomplete screenshots Player / Team: 1
 
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