Competition Amateur Premiership 9 Rulebook
All participants of the CAP are expected to behave in an appropriate and respectful manner towards other participants, spectators and the Admins. In special cases, the Admin Team reserves the right to change or expand the rules if necessary to and to make decisions which are not covered by the rules, to preserve spirit of fair competition and sportsmanship.
1.2 Admin Team
Matthias 'joey' B. - email@example.com
CAP Head Admin
Balazs 'Rasque' F. - firstname.lastname@example.org
CAP League Admin
Thiago 'Flint' B. - email@example.com
CAP League Admin
Giedrius 'thoveN' P. - firstname.lastname@example.org
CAP League Admin
Wouter 'Woki' V. - email@example.com
CAP League Admin
Stephan ‘Cracker’ M. - firstname.lastname@example.org
CAP League Admin
1.3. Adding players
First of all no player is allowed to play for more than 1 team during the same season ("the same season" also includes the EMS X Season!). Once a player left his team during the season, he is therefore not allowed to play for any other team anymore.
You can add new players to your team until Thursday, 10th May. Then all teams will be locked and you can't add any more players.
After this deadline, you only have 1 more player adding possiblity. Please open a Support Ticket
and announce the new player there. The new player won't be allowed to play your next match!
If you have questions or need support, the best way to reach all Admins is with the Support Ticket
system. You can also send us E-Mails (see 1.2) for smaller questions.
If we have to contact you, we will do so via E-Mail, wherefore we please you to check your E-Mail-Account regularly.
Then every team has the right to have up to 3 players in the Players Invite Forum, where we summarize the most important information for you. (A separate News post about this will come later)
The CAP 9 officially starts on 3rd May, with the release of Mappack 1. A few days later we will publish all the divisions. Then you have time until Thursday, 10th May, to fix your lineup. Afterwards we will lock all teams and on 13th May there is the first playday!
The CAP will constist of groups of 8 teams. During the Group Phase each team will face every other team once, wherefore the Group Phase got 7 Playdays. After those 7 Playdays the Relegations (and Playoffs) will start. We will give you more information about them in a separate News post during the season.
1.6 Team size
The number of playing people per team is restrictited by:
EMS Premierleague: 10 (special Rules)
CAP 2nd League: 13
CAP 3rd League: 16
CAP 4th League: 21
CAP 5th League: 23
If a team has too many people in their lineup, it will receive Penalty Points according to Rule 3.3.
Each player has to have his game account entered on his ESL profile. This is the Trackmania Nations Forever login name. It can be found in your ‘Profil’ ingame at ‘login’.
If at the end of the season two teams have the same amount of points, then the team that won the direct match will get the better position. If the match ended with a draw, the overall score difference is the next deciding factor. If its the same aswell, the small submatch points of the direct match will decide. If its still the same then, the team that won the 5on5 in the direct match gets the better ranking position.
2. Game Progress
2.1 Before the match
2.1.1 Match Dates
For each Playday there is a default date, which overrides every other date:
Playday 1 – Sunday 13th May: 20.00 CEST
Playday 2 – Sunday 20th May: 20.00 CEST
Playday 3 – Sunday 27th May: 20.00 CEST
Playday 4 – Sunday 3rd June: 20.00 CEST
Playday 5 – Sunday 10th June: 20.00 CEST
Playday 6 – Sunday 17th June: 18.00 CEST
Playday 7 – Sunday 24th June: 18.00 CEST
If both teams agree the match can be moved. It is allowed to move the match up to 2 days in front of the default date, and up to 3 days after the default date.
2.1.2 Match mode
The match consists of 4 submatches.
1on1: the winner gets 1 point
2on2: the winner gets 1 point
3on3: the winner gets 2 points
5on5: the winner gets 2 points
That makes a total amount of 6 points and the following results are possible: 6-0, 5-1, 4-2, 3-3 and the contrary.
Those points need to be entered into the result sheet.
If the result is 6-0, 5-1 or 4-2 for your team, then you won the match and receive 3 ranking points. The team that lost receives 0 ranking points.
If the match ended with a draw, 3-3, then both teams receive 1 ranking point.
The 1on1, 3on3 and 5on5 are played until one team won 7 rounds (Best of 13). The 2on2 is played until one team won 5 rounds (Best of 9). Therefore the Point Limit for the 2on2 is 5.
2.1.3 Most important Server Settings
Max Players: 10
Point Limit: 7 (for 2on2 it's 5)
Max points: 10
Respawn is NOT allowed!
The CAP mappack consists of 9 maps. There will be 3 Mappacks with 3 maps each. The map release dates are posted in the following news:
You can find the map distribution for each Playday here:
2.1.5 Lineup restrictions
The 1on1 player isn't allowed to play the 2on2. Therefore each participant can play a maximum of 3 submatches.
2.2 In the match
2.2.1 Changing players during a submatch
It is not allowed to change the players during a map is being played. The only exception is if a player had a disconnect and doesn't come back within 5 minutes. This player can be substituted then.
2.2.2 No Show
If a team doesn't show up within 20 minutes after the default date, it is considered to be a No Show. The team that didnt show up loses the match 0-6 by a default loss. Also it will receive 1 major penalty point. After 2 No Shows in one season, a team is disqualified from the current season.
2.3 After the match
2.3.1 Match result & Match Media
The result has to be entered and confirmed by both teams after the match has ended. Furthermore all match media (screenshots) have to be uploaded to the match page.
After the end of the match you can write a Protest Ticket. Please describe clearly what your Protest is about and proof your claims by screenshots, replays etc if possible.
If a team is breaking the rules and/or doesn't play fair according to rule 1.1, this team can receive Penalty Points (PPs). As the rulebook can't cover all possibilities, the amount of PPs will be accorded to the severity and frequency in some cases. This is valid for example for insults, spamming, using horns, unsportmanlike behaviour etc.
Please remember that we can and will only punish a team if we have clear proofs! Therefore you should always do screenshots, save replays etc incase something is going wrong!
There are Minor and Major PPs. 1 Major PP = 10 Minor PPs!
3.2 Point reduction
At the end of the group phase the PPs will reduce the teams' ranking points by the following:
0-9 Minor PPs: 0 ranking points will be reducted
10-19 Minor PPs: 1 ranking point will be reducted
20-29 Minor PPs: 2 ranking points will be reducted
30 and more: the team is disqualified from the current season
3.3 Penalty Point Catalogue
No Show: 1 Major PP
Using Cuts: 1 Major PP and the submatch where the player used a cut will be lost (only if a player also finishs the run, it's counted as "Using Cuts")
Using Respawn: 1 Major PP and the submatch where the player used respawn will be lost (only if a player also finishs the run, it's counted as "Using Respawn")
Faker/playing with someone else's account: 1 Major PP and the submatch where the faker played will be lost
Use of ineligible Players: 3 Minor PPs and the submatch where the ineligible player drove will be lost
Too many players in team lineup: 5 Minor PPs
Playing without a Gameaccount: 2 Minor PPs and the submatch where the player drove will be lost
Missing match media: 3 Minor PPs for both teams
Yours ESL TMNF Admins!