Team Fortress 2 6on6 League Season IV
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Support

If you need the help of an admin your first place to go should be the support ticket.
You can also find us in your IRC channel #esl.tf2: (Quakenet)
- support from corresponding game admins
- meet up with your enemy
- searching for matches
- answers about Team Fortress 2 (in the ESL)
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Map overview
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| | Timelimit | Maxrounds | Stopwatch? | | cp_gravelpit | - | 4 |  | | cp_granary | 30 | - |  | | cp_badlands | 30 | - |  | | cp_well | 30 | - |  | | cp_fastlane | 30 | - |  | | cp_freight | 30 | - |  | | cp_yukon_final | 30 | - |  | | ctf_turbine | 30 | - |  |
The custom map cp_freight can be downloaded here
League specific:
All results need to be entered as 1:0, 0:1 or 1:1. Only 1 and 0 are possible scores to enter.
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Stopwatch Map
Gravelpit will be played in the Attack-Defend-Defend-Attack mode and vice versa for the 2nd team. If you execute the stopwatch config (esl_tf2_6on6_sw) after the first Attack-Defend round, you have to ready up again. But before you do that, you must change the team color (RED <-> BLU) because TF2 will switch the colors after the 5-sec-Ready-Countdown.
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Playdays
Default playdays are:
1) Wednesday, 26/08/09 21:00 CET with Badlands and Freight
2) Wednesday, 02/09/09 21:00 CET with Gravelpit and Well*
3) Wednesday, 09/09/09 21:00 CET with Turbine and Granary
4) Wednesday, 16/09/09 21:00 CET with Fastlane* and Badlands
5) Wednesday, 23/09/09 21:00 CET with Freight and Gravelpit
6) Wednesday, 30/09/09 21:00 CET with Well* and Turbine
7) Wednesday, 07/10/09 21:00 CET with Granary and Fastlane*
Well & Fastlane are marked with * because if both teams agree, these maps can be changed to Yukon_final. The expection was made to get some fresh map play.
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Default wins
Every match is either properly played or count as a default win. Please open a protest or a support ticket if you encounter any problems with a team not showing up.
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Serversettings
You can download an official serverconfig here.
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Matchmedia
There must be at least three screenshots uploaded after the match ended (result 1, result 2 and status). Each team has to take care about the screenshots being uploaded.
All players have to record demos from every single round of the match. Demos are recorded with the command 'record demoname'. The recording is stopped with 'stop'. It's necessary to store the demos for at least 14 days.
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Winlimit
If, during a cp-push-type-map a team has 5 points more than his opponent, they have won that map.
This rule has no effect on Stopwatch Maps and CTF maps.
If there is no 5 point difference, the score after 30 min. will count.
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ESL Aequitas
The usage of ESL Aequitas is mandatory. The Aequitas file of every player has to be uploaded within 24 hours after the match or has to be saved for 14 days.
The opponent is allowed to open a protest ticket for the match if you fail to upload the file.
The player(s) and the team will be penalized with 3 penalty points for every missing or incomplete Aequitas file. If it can be proofed, that a player has manipulated a Aequitas file intentionally, he and his team will receive 6 penalty points. Players, who fail to upload Aequitas files multiple times, can be banned from all Team Fortress 2 leagues.
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* Visible only to members
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| Signup |
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Ranking Module
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eps |
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Match Module
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default_sum |
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Leaguetype
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Premiership |
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Teamsize
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| Match adjournment |
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28 days |
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Match abort
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no
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Close challenges
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- -
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Autoconfirm
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60 min. |
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AutoAway / -Kick
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- -
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Protest period
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3 days |
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Autochallenger
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inactive |
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Instantchallenger
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inactive |
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