Go4SC2 #22
Begin: Weds, 14.07.10 17:00 CEST
Meeting place: #esl.go4sc2 on Quakenet IRC - web chat is available on the cup page!
Structure: 256, 512 player, Single Elimination
Replays: Replays must be uploaded to the match page (not zipped) immediately after the match! You'll gain penalty point for missing replays starting at the quarter finals!
Coverage: All coverage is now allowed!
Map pool: Blistering Sands, Desert Oasis, Scrap Station, Steppes of War, Kulas Ravine, Lost Temple, Metalopolis
Server / Country Restriction: All players are allowed to play, but the matches will be played on the European Battle.net with a European Host.
Match format
| 256 | 512 |
| 1st Round | Lost Temple | Lost Temple |
| 2nd Round | Steppes of War | Steppes of War |
| 3rd Round | Kulas Ravine | Kulas Ravine |
| 4th Round | Metalopolis | Metalopolis |
| 5th Round | Scrap Station | Scrap Station |
| 6th Round | -- | Blistering Sands |
| 7th Round | -- | -- |
| Quarter Final | Kulas Ravine | Kulas Ravine |
| Semi Final | Lost Temple | Lost Temple |
| Final | Steppes of War | Steppes of War |
The
Quarter Finals and
Semi Finals are
Best of three maps
The
Final is
Best of five maps
The first map is always fixed. In
Best of three and
Best of five the loser picks the next map. The same map cannot be played twice in a match.
Disconnects
If there is a disconnect in the first 4 minutes of the game and there has been no contact between players, then the game will be restarted.
If the problem occurs frequently then an admin should be contacted.
If a game is restarted players must choose the same races.