Rules
These are the rules for the PokerTH 1on1 Heads-Up Ladder. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Rules & Information and News for additions, exceptions and modifications that may apply. All players must meet the requirements listed in the Rules & Information at the time the match is scheduled to begin. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.
- 1. Ladder Rules
- 1.1. Challenging
- 1.2. No show
- 1.3. Result
- 1.4. Gameaccount
- 2. Match Media
- 2.1. Screenshots
- 2.2. Logfile
- 3. Settings
- 4. Match Rules
- 4.1. Wrong Settings
- 4.2. Player disconnect/crash
- 4.2.1. Repeat
- 4.3. Result
- 5. Penalty points
1. Ladder Rules
1.1. Challenging
In a ladder any participant may challenge any other. The challenge may be refused by the challenged if they choose. In ladders with more than 20 participants compulsory challenges are activated. If a participants is within 20 places above the challenging participants the refusal will be punished with two penalty points. If both participants are in the top 10 then the refusal will be punished with 3 penalty points.
A challenging participant from the newcomer pool (unranked) is considered as being at the bottom of the ladder, therefore the 20 participants ranked last in the ladder would be punished for rejecting a challenge.
Participants that have more than 5 outstanding challenges in a ladder, no matter if the matches are confirmed or not, may not take on any further challenges. This is scripted into the ESL system and cannot be changed.
1.2. No show
If your opponent does not show after 20 minutes, you must enter the result as your opponent did not appear in time. Do not enter a default win for yourself.
In Instant Challenger matches the no show time is 10 minutes.
1.3. Result
Both players are responsible that a correct result will be entered. Is there any disagreement, a protest has to be opened.
1.4. Gameaccount
Every player must have an entered gameaccount. This gameaccount is your PokerTH ingame nick which has to be similar to your ESL nick.
2. Match Media
All match media (screenshots, demos, etc) must be kept for at least 14 days. In general, you should upload the match media from a match to the match page as soon as possible. Faking or manipulating match media is of course forbidden and will result in severe penalties. Match media should be named clearly based on what it is. It is not possible to file a protest or write a support ticket to complain about bad match media naming. However, if an admin is hindered in their work because of bad match media names then it can be punished for. You have to upload the screenshot and the logfile to the matchcomments.
- no matchmedia: Match delete and 1 PP each player
- missing logfile: Match delete and 1 PP each player
- missing screenshot: Match delete and 1 PP each player
2.1. Screenshots
A screenshot showing the result of each game must be taken and uploaded to the match page within 24 hours. Both players are responsible for correct matchmedias! The screenshot must include:
- the PokerTH window with both players and chips
- the windows clock
- ESL clock
2.2. Logfile
The log has to be activated in your PokerTH settings.
- Logfile directory: your own choice
- Saving logfile for: 7 days
- write log after every action (high frequency disk access)
You have to upload the screenshot and the logfile to the matchcomments. Please make sure you have packed it into a .zip archive. Otherwise the upload will not save.
3. Settings
- Max players: 2
- Startmoney: $5.000
- Blinds settings: 1st small blind $10 & raise blinds every 10 rounds
- Time to act: 20 seconds
- Password: As you wish
- Gameaccount: Your Gameaccount has to be similar to your ESL nickname.
4. Match Rules
4.1. Wrong Settings
It's forbidden to play with other settings than in Rule #3 is mentioned. If this happens, the match is not valid and has to be repeated.
4.2. Player disconnect/crash
All players are responsible for their computer and internet connection. If a player disconnects or crashes then they lose the game.
4.2.1. Repeat
If the player without a disconnect agrees, the match can be repeated.
4.3. Result
It will be played one round. Possible results are: 1:0 und 0:1. If there's entered any other result, it will be displayed as resultfaking
5. Penalty points
In general, a player can receive up to 6 penalty points, and a team up to 4 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.
| Rule violation | Number of penalty points |
|---|---|
| General | |
| No show | Team: 3; Player: 2 |
| Reject compulsory challenge | Normal: 1 Intense (top 10): 2 |
| Abort match | Player / Team: 4 |
| Use of ineligible player | |
| Inactive barrage | Player / Team: 3 |
| Barraged | Player / Team: 6 |
| Unregistered player | Player / Team: 3 |
| Missing Premium (where required) | Player / Team: 3 |
| Missing Trusted (where required) | Player / Team: 3 |
| Ringer/Faker | Player / Team: 6 |
| Playing with wrong gameaccount | Player / Team: 3 |
| Playing without a registered gameaccount | Player / Team: 3 |
| Unsportsmanlike behaviour | |
| Multiple/Fake accounts | Warning / 1-3 penalty points |
| Creating new teams | Warning / 4 penalty points / Ladder ban |
| Faking country/nationality | Warning / 1 / 2 / 3 penalty points |
| Kick player(s) from server | Player / Team: 4 |
| Deception | Player / Team: 1 - 4 |
| Fake result | Player / Team: 4 |
| Fake match media | Player / Team: 6 |
| Fake match | Player / Team: 6 |
| Cheating | Player: 12 / Team: 6 |
| Match media | |
|---|---|
| Missing, incomplete screenshots | Player / Team: 1 |
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