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 Brink
BRINK .... Preview!
Time is ticking away: something big is coming soon! Shortly the new FPS will be published by Bethesda and maybe start a new century of first person shooters! In this news we would like to tell you why BRINK is so amazing, we will talk about the gameplay and which features of this game make it revolutionary. We know that the whole community is nervously waiting for this game, so here are all the most important facts!
Publisher Bethesda and developer Splash Damage have already earned numerous awards, nominations such as "Best of the Show", "Best of E3", "Editors Choice", "Users Most Wanted" and many more. Already since gamescom 2010 everybody had an eye on these guys who were already known for hot titles such as Enemy Territory: QUAKE Wars or Wolfenstein: Enemy Territory.


Shooter that tells us a story

I am never interested in the story a shooter has because I am very much into the multiplayer. Brink is telling us as fictuous tale but there is a lot of elements in it that give it a feeling of reality. Brink is set around the "Ark", which is a massive man-made floating city in the near future which became a home to scientists and thinkers focused on making the vision a reality, while its wealthy patrons built a recreational paradise.

But soon the threat of a global environmental crisis becomes real: glaciers melt, sea levels rise, and the very survival of humanity is threatened. Thousands from around the globe come to the Ark as a last hope. Refugees cling to survival however they can, while the original founders and their descendants struggle to maintain the island.

The Ark has lost contact with what remained of the mainland and exists in total isolation. As the Ark's supposedly renewable resources dwindle, the balance of power threatens to unravel and throw competing social factions into a horrific conflict.

With tensions growing, Security and Resistance forces are locked in a heated battle for control of the Ark. Apart from the Ark setting, the developers have already presented two more surroundings: Shipyard and Container City.

Shipyard

Over the years, the Ark has collected a wide variety of abandoned and disused ships. Those no longer seaworthy are broken up at a floating drydock for spare parts and scrap metal - a scarce and vital resource on the Ark. Odd pieces of a wide variety of old boats and ships are scattered all about - ocean liners, cruise ships, pleasure boats, even a scuttled navy destroyer - held together like a patchwork quilt by a network of platforms and cables.

Over time, the 'yards and hulls have also been taken over by refugee squatters: living space is scarce and they literally have nowhere else to go.

Container City

Originally used as docks and long term storage, the need for "guest" accommodation saw disused shipping containers hastily and sloppily converted into living quarters. With the huge influx of refugees, Container City was born, now a ramshackle slum.

The lack of maintenance, marine corrosion, and pillaging accelerated the aging process. Old rusty containers are piled dangerously high and those that were not strong enough to be stacked and have collapsed completely.

Now thousands of men, women and children live in tight, confined spaces with almost no access to vital resources. Out of this decay, the Resistance was born, and they continue to use the city as a base of operations, hiding amongst the civilian populace.




Multiplayer, Singleplayer and Coop

Squads of Resistance and Security forces are composed of Engineers, Medics, Operatives and Soldiers. You work together with your team to achieve the objective of a mission, but you will also be able to complete contextual objectives on your own that benefit the team and earn you additional experience points.

Each of the four classes are built around a core set of skills, but leveling up will allow you to unlock new abilities and items or specialize into one area of a class. So no two soldiers, two operatives, two engineers or two medics will be exactly the same. So it actually feels like your character was developing with your own skill and experience in the game.

Perhaps you are good at protecting teammates, offer ammo upgrades and demolish objectives, or maybe you are focused on explosions with heavier detonations, wide areas of effect and a variety of grenades types. Your Engineer can learn to be good at building defensive positions and focus on abilities that let him race ahead to cut off enemy routes with specialized mines. Or you may decide to invest in all-purpose upgrades that can be used no matter the class.

In the end what the character building options mean is, that you have the choice/flexibility to build the game experience you want to play, through your character.




Be individual

Brink's advanced player customization offers a near-endless combination of looks for your character. From clothing and accessories, to body type and voice pack, your character is not just another generic hero.

As you progress through the game and acquire more experience, you'll have even more opportunities for customization. Unlock class abilities and weapon attachments that let you complement your gameplay, or build a team of specialists with your friends or clanmates.

Over time you can build a look that fits your method of play, gamer personality, or personal style - allowing for the appearance of your character to be truly unique. So, the abilities are in the end unique, your weapons and the whole gear and also the looks of your BRINK character. Any more wishes? Maybe in the movement? Let's talk about that now!

S.M.A.R.T. characters

Depending on which character you pick (easy, medium or hard character), your movement will be different. Smooth Movement Across Random Terrain means that you can push the sprint hotkey and have a look at the whole way. The game will help you to find your aim, there is no need to hammer the buttons. This smooth way of movement is calculated based on the surrounding and your skill. Taking cover, climbing, your parcour style, all will be done elegantly with the game's system. Especially the way easy characters run reminds me of the free runs in Mirrors Edge. It allows you a very dynamic playstyle.

Using the objective wheel, you can always see your current primary objective. That objective will be driven dynamically based on real-time battlefield data, such as your class, condition and location, as well your teammates and the overall status of battle. As a result, you'll always know exactly where to go, what to do when you get there, and what your reward will be for success.

In addition to the primary objective, the mission wheel will dynamically offer you opportunities for other contextual goals and secondary objectives. As an Operative, turn enemy defenses against the opposing team by hacking their sentry guns. Or as an Engineer, upgrading a recently claimed command post may bolster your defensive position.

So by completing secondary objectives you can give your team a competitive edge while earning additional experience points to level up your character. Sounds a little bit like creeping a dragon, right? But trust me, it allows for a lot more freedom and challenges you in a very positive way. In a setting like this, the game allows for actions that are normally only possible in real life. Suddenly you can change your direction and do something else, because you want to. This is a little step for the Engineer, but a big one for game development!





BRINK - Hot or not ?

With every trailer it becomes harder to wait for BRINK. Graphics, AI and gameplay ... everything is said to be on a very high level. The experience will probably be amazing. But titles that come with great expectations often do not have an easy start and get a lot of criticism, too. BRINK is a complex game and a usual easy button player might not dare to try this. But we will see very soon, how everyone feels about this new title. Up to now, Bethesda never diappointed anyone with their titles ;)
Definitely HOT !




Preview written by: SiriuS
ESLJulia, Friday, 06/05/11 17:06
  Links
http://brinkthegame.com/
 
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