ESL Major Series

DotA

Season VI Rules - Last updated: 21/4/2010

Contents

General

Definitions

Participant - A participant is any team, or player that is on ESL Major Series team account that is taking part in the ESL Major Series.

License Holder - A license holder is the legal entity (registered association, Ltd company, etc.) or the person to whom an ESL Major Series License is in control of.

Time - All times are given in Central European Time (CET), or Central European Summer Time (CEST) during summer time in Europe.

Season - The season lasts from the beginning of the first playweek of the Main Round until the end of the playoffs.

Playweek - A playweek is from 00:00 Monday to Midnight Sunday.

Tournament Administration

Tournament Directors

For the head admins of this ESL Major Series see #Head_Admins

Validity of the Rules

Should any of the rules in this rule book be void for any legal reasons in any specific country, the remainder of the rule book remains valid for that country.

Rule modifications

The ESL Major Series administration reserves the right to change or modify these rules, and in special cases make decisions not covered by these rules to preserve the spirit of fair competition and sportsmanship.

Non-disclosure of internal information

All texts written in either protest or support tickets or written by the ESL Major Series administration to members of the ESL Major Series cannot be published without the written permission of the ESL Major Series administration.

Code of conduct

All participants are asked to behave in an appropriate manner towards other competitors and to any member of the ESL Major Series administration. Exceptional cases of violation of this rule will be punished with all possible severity.

Additional agreements

The ESL Major Series administration is not responsible for additional agreements between players or teams and these agreements are only allowed if they do not violate any of the existing rules. The ESL Major Series administration advises against such agreements. The ESL Major Series administration will not enforce any additional agreements.

Contract conditions

The ESL Major Series administration will not interfere with and is not responsible for any legal issues between a player and his or her team.

Betting

It is not permitted to bet on matches of leagues, in which you are a participant. Violations of this rule are punished by one (1) Major Penalty for the team/the player. If a deliberate attempt to manipulate a match can be proven, the ESL can also bar the player(s) in question for a number of matches or have matches replayed. In extreme cases, the league administration reserves the right to remove a team/player from an ongoing season.

Protest

A protest can only be made using the protest form on the ESL page. Protests filed by email or IRC are not valid. At most, they can help explain the circumstances. Please see the protest procedure: http://www.esl.eu/eu/ems/faq/protest_rules/

If a participant wants to submit a protest concerning a specific match, the protest needs to be filed within 72 hours after the starting time of the match. Any protest made after the deadline will be discarded.

Continuously filing protests for the sole purpose of getting an advantage out of filing protests will be treated as violation of fair play.

Barrage for dropping out from the ESL Major Series

Any participant who drops out of the current ESL Major Series cannot return later. This applies to any kind of drop out, no matter whether it is by his or her own decision or due to a disqualification e.g. because of too many penalties. The ESL Major Series administration reserves the right to bar a participant for more than one season in extreme cases.

Penalties

Penalties are given for violations of the rules and fair play.

Any rule violation that does not directly interfere with the competition of the ESL Major Series and does not violate fair play will be punished with a minor penalty.

Any rule violation that directly affects the competition of the ESL Major Series or which is not in line with fair play will be punished with a major penalty, and a forfeit loss in relegation and playoffs.

A major penalty is worth 10 points, a minor penalty is worth 3 points. If a participant's major and minor penalties combined total 30 or more points, they will be removed from the ESL Major Series.

Penalties given within the ESL Major Series only apply for the ESL Major Series and not for the normal ESL leagues and ladders. The only exception to this are penalties given for cheating and severe violations of the code of conduct or fraud which will also be penalised in accordance with the normal ESL system.

Penalty points and barrages of the ESL do not apply to the ESL Major Series, except barrages for cheating.

Communication

Players forum

In team competitions, each team can appoint up to three (3) people who can represent their team in the players forum. In 1on1 competitions, only the players themselves and one orga from his or her team can have access to the players forum. If several players from an organization are in the same 1on1 competition then they must appoint a single orga for all.

The players forum is the only official communication platform between the players and the admin team.

All information within this forum is to be kept between the admin team and the participants of the players. Information or statements placed inside this forum by the admin team are not to be made public (news, public forums, etc.) and teams will be punished depending upon the kind of information and content they make available in the form of penalties or a direct disqualification from the competition.

E-Mail

One of the official means of communication on ESL is e-mail. ESL uses the e-mail addresses entered in the users’ profile to communicate with the users. All users are therefore asked to use a working e-mail address in their profile and to check the content of their mailbox daily if possible. ESL can not be held responsible for problems arising if e-mail does not arrive because the recipient did not keep his account up to date.

IRC

In addition to the players forum, to enable quick and easy communication there is usually a private IRC channel that we ask for all participants to join. If there is a channel, the details can be found in the players forum.

Game broadcasts

All broadcasting rights of ESL Major Series matches are owned by the Turtle Entertainment GmbH. This includes all forms of broadcasts, i.e. IRC Bots, shoutcast streams, video streams, HLTV, WaaaghTV, Replays, Demos or TV broadcasts. Turtle Entertainment GmbH can pass on the broadcasting rights for one or multiple matches to a third party or to the participants themselves. In this case the broadcast must be arranged with a head admin before the match. A participant cannot refuse to have their matches broadcast, nor can they choose in what way it will be broadcast.

ESL TV is a German television station that will be broadcasting, amongst other things, matches from the ESL Major Series.

Tournament direction

The ESL Major Series is organised by the Electronic Sports League (ESL). The Electronic Sports League is part of Turtle Entertainment GmbH.

Turtle Entertainment GmbH
Siegburger Str. 189
50679 Köln
Germany
http://www.turtle-entertainment.de

Team accounts

Ownership of Team accounts

The ESL Major Series administration assigns ESL Major Series licenses to each contestant at the beginning of each season.

The license is assigned to a legal entity (registered association, Ltd company, etc.). If a team is not represented by a legal entity, then the ESL Major Series administration will assign the license to a person on the team. This is always the team manager or a person appointed by the team manager.

The license holder is responsible for all actions that concern the team. The ESL Major Series license holder is the entity which will receive the prize money after the season has ended. The license holder can name another person to receive the prize money at the end of the season.

Requirements

All ESL Major Series teams must comply to the following:

  • Have a suitable team name
  • Have a suitable team logo
  • Have a team account that is not active in any other ESL leagues, ladders or cups.
  • Have no inactive/honorary members listed

Teams that do not comply to the above will be punished with 1 minor penalty each playweek. The team account may not be used for anything other than the EMS. Also the team "Name" is that of the team without "EMS", sponsors or the game, additions to the team name go in to "Name extension".

Team nationality

The first match a team plays in the ESL Major Series (either in a Qualifying Round or the Groupstage) determines the country a team based on a simple majority.

51% of the lineup in any match, must be Passport holder of, or resident in the country that the team in question qualified itself from. If in any future matches the team's country is no longer 51% or more from that country, then the team's country must be set to Europe for the rest of the season.

Roster

All players added to a team after 23:59 CET of the Sunday before the first playweek of the Groupstage begins are considered new players.

Up to three new players can be added to a team during the season.

A player is only allowed to change their team once per competition stage (groupstage, playoffs). Should a player change their team in a competition stage, they are not allowed to play against their old team or against teams that they played against with their former team for the remainder of that competition stage.

For each new player in a team a support ticket must be made for the player to be approved by the head admins for that ESL Major Series. Before being approved new players must meet all the requirements for playing.

A new player must requested at least 24 hours before playing in a match, and approved before the match.

Player accounts

Player country & nationality

A player's country (of residence) must be set to the country that they live in, and their nationality must be set to the citizenship they possess, provable with a current passport.

Requirements

All ESL Major Series players must comply to the following:

  • Have their full name entered and made public
  • Have a suitable photo uploaded
  • Country
  • Nationality
  • Birthdate
  • Have their necessary gameaccounts entered (see #Gameaccounts)

Players that do not comply to the above will be punished with 1 minor penalty each playweek. An individual player may only hold one ESL account, breach of this rule is punishable according to the standard ESL multi-account rule-set. Also no participant can play for more than one organization at the same time in any ESL Major Series, Intel Extreme Masters, ESL Pro Series, or ESL Amateur Series. Every participant in the EMS must be at least 12 years of age, unless a higher age is required as specifically stated in the rules for that game.

Premium Accounts

For the games

  • Counter-Strike: Source
  • FIFA Clanwar
  • Trackmania Nations Forever
  • Pro Evolution Soccer
  • Starcraft Broodwar

Every member participating in one of the above games must have premium for the duration of the season starting from the Mainround/Groupstage. In team games, every member that is on the team sheet must have Premium. For more info about premium click here

An individual player can be punished with 2 minor penalty points per week for missing premium. If there is a member in a team missing premium the penalty can be 1 minor penalty point per player missing premium, although the maximum penalty for the team is 2 minor penalty points per week, even though more than 2 members may be missing premium.

Scheduling

Any agreement to reschedule a match must be made by both participants on the ESL website, either in a protest ticket or match comments, otherwise the official match time is that stated on the match page.

Groupstage

The deadline for rescheduling a match is midnight Sunday of the preceding play week. Rescheduling after this deadline will incur 1 minor penalty.

If a participant wishes to reschedule a match they should do so by opening a match protest. Upon requesting the reschedule the participant must suggest at least 3 new times on at least 3 separate dates up to the end of the next playday to play the match. Failure will incur 1 minor penalty.

Wildcard

In 16 contestant groupstages (and FIFA Clanwar), participants have 1 wildcard.

In 24 contestant groupstage, participants have 2 wildcards.

A wildcard is used when a participant requests to reschedule a match within 24 hours of the scheduled match time. Usage of the wildcard will also incur 1 minor penalty.

When a participant has already used up their wildcard then they will receive a total of 3 minor penalties.

Playoffs

Playoffs matches cannot be wildcarded or rescheduled past the deadline date without a serious reason and the permission of the admin team. One player being unavailable is not a valid reason.

No show

If a participant is not ready, in full, for the match 15 minutes after the scheduled start time they are a no show.

Groupstage

If the participant still has a wildcard, one major penalty will be given and a wildcard will be removed. If they do not have any wildcards remaining they will receive 1 major penalty and 1 major penalty.

During the groupstage a no show does not result in a forfeit loss, all matches must be played.

Playoffs

A no show in a Playoff match will result in a forfeit loss.

Tournament Structure

Groupstage

The groupstage will consist of 4 groups of 6 contestants. Each contestant will play each other contestant in their group once, playing one match per week.

If two or more contestants are equal on points on completion of the group stage, the following criteria are applied to all tied teams to determine the ranking between all of them:

  • higher number of points obtained in the group matches played among the contestants in question;
  • superior round difference from the group matches played among the contestants in question;
  • superior round difference difference from all group matches played

Playoffs

The playoffs will be 12 contestant single elimination bracket. The top 3 contestants from each group will qualify for the playoffs. The group winners will be seeded 1 to 4, the group 2nd places 5-8 and third places 9-12. This means in the first round the group winners winners will have a bye and the 2nd and 3rd places face each other. The contestants will be seeded so that two contestants from the same group can only meet in the grand final.

Schedule

It is our aim to follow this schedule as best as possible.

Groupstage

  • Week 1: Monday April 26 - Sunday May 2
  • Week 2: Monday May 3 - Sunday 9 May
  • Week 3: Monday May 10 - Sunday May 16
  • Week 4: Monday May 17 - Sunday May 23
  • Week 5: Monday May 24 - Sunday May 30
  • Catch up: Monday May 31 - Sunday June 6

Playoffs

  • Relegation: Monday June 7 - Sunday June 13
  • Round One: Monday June 14 - Sunday June 20
  • Quarter Finals: Monday June 21 - Sunday June 27
  • Semi Finals: Monday June 28 - Sunday July 4
  • Third Place Decider & Grand Final: Monday July 5 - Sunday July 11

DotA Specific Rules

Head Admins

Default match time

By default all matches are scheduled for Sunday 20 CET of the playweek. Matches may be rescheduled, see #Scheduling for details.

Gameaccounts

Players must enter their GGC (WC3) on their ESL profile before taking part in ESL Major Series matches.

Playing with a wrong or missing gameaccount will be punished with 1 minor penalty point.

Replays and screenshots

For all matches a replay and a screenshot showing the scorebox must be uploaded to the ESL site. If the replay is corrupted (by loading a game), this duty is reduced to the screenshot only. Missing replays or end game screenshot will be punished with up to 1 minor penalty point per match for both teams.

General

Version

DotA Allstars Version 6.66b is played in the ESL Major Series. The map version may change during the season if the admin team feels it is in the best interest of the competition to do so.

Approved applications

You are allowed to use these applications during matches:

  • Banlist
  • Health Viewer
  • Hotkey programs like DotA Keys, Blamestars or Keycraft
  • ESL Wire
  • DotA Client
  • Listchecker
  • .Arank
  • Garena.

Cheats

Applications that change crucial gameplay parts like Maphack, Interface changes, evading skill limitations, custom kick or comparable, that have not been declared legal by the admin team are considered as severe infringement against ESL rules. Cheating will result in immediate suspension from the Season for both concerning player and team. The match or matches that have been corrupted will be deleted or defaulted to the opposing team. The admin teams reserves the right to take further measures concerning the cheating incident.

Game mode

The game mode is -cm .

Match format

Without further notice, the competition system is best of 1. Possible results therefor are 1:0 and 0:1.


Host search

The host search should be done by the teams themselves, but one hour before the match starts the teams need to have come to an agreement on the host, or else an admin for the match will force a decision. The same applies when a team does not show up for the server search. In addition a team that does not show up for server search in time forfeits the right to discuss the host enforced by the admin.

Both teams must look for a good host, if one can not be found then the best host available hosts the game.

Meeting point In order to improve the communication between the teams and admins, each team has to send a representative to the internal IRC ( #esl.ems.dota @ quakenet ) channel 60 minutes before a match starts.

Platform

The default platform for matches is the GG-Client. It is allowed to play via either Wire or using the Battle.net via Listchecker or DotaClient if both teams agree. If there can be no agreement on those then the game must be played via GGC.

GGC Channel

The GG-Client channel is “ESL DotA Tournament Room” under Leagues & Tournaments > War3[RPG].

Draft

Teams should agree between themselves who has first pick pick and sides pick. If team cannot agree, they can ask any ESL admin for a cointoss.

The drafting is generally done ingame by the -cm "captains mode". If however circumstances require a pregame pick/ban, follow the following pattern and use "-apoi" as mode.

Teams take it in turns taking out up to 4 heroes from the pool of heroes before drafting starts. Format: 1-1-1-1-1-1-1-1

  • Team one takes out a hero / skips
  • Team two takes out a hero / skips
  • Team one takes out a hero / skips
  • Team two takes out a hero / skips
  • Team one takes out a hero / skips
  • Team two takes out a hero / skips
  • Team one takes out a hero / skips
  • Team two takes out a hero / skips

Banned heroes should be marked with "-HERONAME" in the chat.

After heroes have been removed the hero picks take place. Teams take it in turn picking their heroes. Format: 1-2-2-2-2-1

  • Team one picks a hero
  • Team two picks two heroes
  • Team one picks two heroes
  • Team two picks two heroes
  • Team one picks two heroes
  • Team two picks a hero

Hero picks should be markes with "+HERONAME,HERONAME".

The usage of common short forms is in order.

Disconnection

Save games

We urge both teams to save their games frequently in order to minimise problems with disconnects.

First blood

Teams must save the game after first blood.

Before first blood

If a disconnect happens before the "first blood", the match is to be restarted using same heroes, unless agreed upon otherwise.

After first blood

If there is a save game within the last 15 minutes, see below. If there is no save game within the last 15 minutes, the game continues without the player.

If a team has killed 3+ more heroes, destroyed an enemy building or tower or whiped out Roshan than their opponent in the period between the last save game and disconnection

The team with the advantage decides whether to continue the match without the missing player or remake from the save game.

If no team has a kill advantage

Teams should try to agree on a solution between themselves, otherwise a protest must be made and a decision will be made by the admin team.

Disconnected Heroes

It is allowed to use a disconnected hero, but it is not allowed to give his items to other players. The items must either stay in possession of the disconnected hero, or be sold so the money is dispersed among the remaining players.

Ingame rules

Bug exploiting

The exploitation of bugs will not be tolerated. If a player is found abusing a bug, the case will be decided between the leader of that team and the admins.

Team Killing

Team killing is allowed in all events that trigger the possibility. It is an advanced part of the game and will not be restricted.

Backdooring

There are 2 seperate kinds of Backdooring:


-Outside the base: Attacking denyable Tower ( less than 10% hitpoints) is always permitted. A non-denyable Tower must only be attacked, while there are no enemy creeps between the attacking hero and allied creeps. Somehow skipped enemy Creepwaves outside the enemy base but between allied creepwaves are to be considered as veto for your hero attacking a tower. You must not attack a Tower as long as this very wave is alive.

-inside the base: As soon as a Player passed the Entrance flares of the enemy base on the same level with or behind allied creeps, he is permitted to attack any Tower / Building he wants to. He withdraws this right by leaving the base through free will or Death. This right will be granted any time he meets the just named requirements. Teleporting to Creeps inside the Base by Skills or Boots of Travel is permitted and enables the right to attack towers as well. Enemy creepwaves between allied creepwaves are to be considered veto in this case as well and must be killed to get attack rights.

Creep skipping

Creep skipping in is not allowed. In that we understand the following: 1. When you enter your enemies base with friendly creeps, all building are vulnerable. 2. When you want to attack a building, walking in front of your creeps and enemy creeps are near you, skipping enemy creeps to attack a building is not allowed.

Creep blocking

Blocking creeps with your hero is allowed, blocking them by use of spells such as Fissure and Sprout is not allowed.

Deniable Tower

Tower which got less or equal 10% of their maximum hp, may get attacked and destroyed at anytime without creepsupport.

This rule applies just for the 2 lanetowers and the first basetower, this means the 2 towers in front of the throne/tree must not get attacked without creepsupport.

Items

Shareable items

The sharing of basic regeneration items, consumables, and gems is allowed. Items shared may not be kept or used for any other purpose (selling). Since the muting System has been introduced, there is no need for a specific table of allowed items.

Enemy Items

The muting system removed the necessity to specify treating enemy items or the divine Rapier.

Item restrictions

The following items are limited for each team: - 1 Necronomicon per Team - Maximum of 2 Khadgar's Pipe of Insight per team - Maximum of 2 Mekansm per Team - Maximum of 2 Eul's Scepter of Divinity, or 2 Guinsoo's Scythe of Vyse, or 1 Eul's Scepter of Divinity and 1 Guinsoo's Scythe of Vyse

Penalties

If a player or a team violates one or more of the league rules, they will be punished according to the degree of the infringement. This penalty catalogue contains a list of offences with which penalties may be awarded to players and teams.

The administration will decide whether an offence has affected the outcome of the match to an extent that it can not be counted and must be repeated.

The administration reserves the right to give penalties not covered by this catalogue or give different penalties than the ones listed here.

Behaviour

As in daily life, a certain degree of courtesy should be maintained between players and teams of the ESL Major Series. Violations of this rule will be punished depending on the severity and frequency.

Insults

All insults occurring in connection with the ESL Major Series will be punished. This primarily applies to insults during a match but also on the ESL website (forums, match comments, player guestbooks, support and protest tickets, etc.). Insults on IRC, IM programs, E-mail or other means of communication will be punished if they can be linked to the ESL Major Series and the evidence is clear.

Particularly severe abuse cases with extreme statements or the threat of physical violence can result in significantly heavier penalties including the exclusion of the player.

Depending on the nature and severity of the insult the penalty will be assigned to the player or to the team in team leagues. In team leagues players may also be barred from playing for one or more match weeks.

Spamming

The excessive posting of senseless, harassing or offensive messages is regarded as spamming.

Spamming on the website (forums, match comments, player guestbooks, support and protest tickets, etc.) will be punished depending on the nature and severity.

Unsportsmanlike Behaviour

For an orderly and pleasant game it is essential that all players have a sportive and fair attitude. Breaches of this rule will be punished with (1) to (3) minor penalties. The most important and most common offences are listed below. However, the administration may assign penalties for not explicitly listed types of unsportsmanlike behaviour (e.g. harassment).

In-game Spam

Up to three (3) minor penalties may be awarded for the abuse of the game's chat functions if it's used for excessive spamming, in order to distract the opponents or to disrupt the game. These functions are solely meant for communication with the opponent and the match admin.

Kicking Players from the game server

Four (4) minor penalties will be awarded for kicking players from the game server. It is prohibited to kick players of the opposing team from the server during a match. The match admin present on the game server decides whether the kick affected the outcome of the match. A rematch may be set in grave cases.

Deception

The attempt to deceive the administration or other players using false or fictitious information, statements or data is punishable as follows:

Fake Results

Four (4) minor penalties are awarded for entering a fake result, for example: if the opponent leaves the server prematurely or refuses to play the match. If anything is unclear, e.g. the players cannot agree on a solution, a protest always has to be filed.

Fake Match media

Match media includes all records, such as e.g. Demos, screenshots, or logs, that are produced in the context of a match. The counterfeiting of Match Media is prohibited and will be punished depending on the seriousness with one (1) to four (4) minor penalties.

Serious Circumstances

If counterfeit match media is submitted and there is a suspicion of cheating the punishment is increased to six (6) minor penalties.

Miscellaneous Deceptions

Other attempts to deceive an admin or another player, depending on the severity, will be punished at the discretion of the administrators with one (1) to four (4) minor penalties.

Use of ineligible players

The use of an ineligible player is punished with one (1) major penalty.

Ringer/Faker

One (1) major penalty point will be given if a player is found to be playing under the name of another player.

Cheating

Cheating in an ESL Major Series match will result in the participant being kicked. The player(s) will be punished with 12 regular penalty points and a 2 year barrage from the ESL.

 
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