ESL Major Series

Team Fortress 2

Season V Rules - Last updated: 01/12/2009




Participant - A participant is any team, or player that is on ESL Major Series team account that is taking part in the ESL Major Series.

License Holder - A license holder is the legal entity (registered association, Ltd company, etc.) or the person to whom an ESL Major Series License is in control of.

Time - All times are given in Central European Time (CET), or Central European Summer Time (CEST) during summer time in Europe.

Season - The season lasts from the beginning of the first playweek of the Main Round until the end of the playoffs.

Playweek - A playweek is from 00:00 Monday to Midnight Sunday.

Tournament Administration

Tournament Directors

  • Carsten 'Storch' Kramer
  • Johan 'Junior' Godderis
  • Antony 'TheRogue' Seedhouse

For the head admins of this ESL Major Series see #Head_Admins

Validity of the Rules

Should any of the rules in this rule book be void for any legal reasons in any specific country, the remainder of the rule book remains valid for that country.

Rule modifications

The ESL Major Series administration reserves the right to change or modify these rules, and in special cases make decisions not covered by these rules to preserve the spirit of fair competition and sportsmanship.

Non-disclosure of internal information

All texts written in either protest or support tickets or written by the ESL Major Series administration to members of the ESL Major Series cannot be published without the written permission of the ESL Major Series administration.

Code of conduct

All participants are asked to behave in an appropriate manner towards other competitors and to any member of the ESL Major Series administration. Exceptional cases of violation of this rule will be punished with all possible severity.

Additional agreements

The ESL Major Series administration is not responsible for additional agreements between players or teams and these agreements are only allowed if they do not violate any of the existing rules. The ESL Major Series administration advises against such agreements. The ESL Major Series administration will not enforce any additional agreements.

Contract conditions

The ESL Major Series administration will not interfere with and is not responsible for any legal issues between a player and his or her team.


It is not permitted to bet on matches of leagues, in which you are a participant. Violations of this rule are punished by one (1) Major Penalty for the team/the player. If a deliberate attempt to manipulate a match can be proven, the ESL can also bar the player(s) in question for a number of matches or have matches replayed. In extreme cases, the league administration reserves the right to remove a team/player from an ongoing season.


A protest can only be made using the protest form on the ESL page. Protests filed by email or IRC are not valid. At most, they can help explain the circumstances. Please see the protest procedure: http://www.esl.eu/eu/ems/faq/protest_rules/

If a participant wants to submit a protest concerning a specific match, the protest needs to be filed within 72 hours after the starting time of the match. Any protest made after the deadline will be discarded.

Continuously filing protests for the sole purpose of getting an advantage out of filing protests will be treated as violation of fair play.

Barrage for dropping out from the ESL Major Series

Any participant who drops out of the current ESL Major Series cannot return later. This applies to any kind of drop out, no matter whether it is by his or her own decision or due to a disqualification e.g. because of too many penalties. The ESL Major Series administration reserves the right to bar a participant for more than one season in extreme cases.


Penalties are given for violations of the rules and fair play.

Any rule violation that does not directly interfere with the competition of the ESL Major Series and does not violate fair play will be punished with a minor penalty.

Any rule violation that directly affects the competition of the ESL Major Series or which is not in line with fair play will be punished with a major penalty, and a forfeit loss in relegation and playoffs.

A major penalty is worth 10 points, a minor penalty is worth 3 points. If a participant's major and minor penalties combined total 30 or more points, they will be removed from the ESL Major Series.

Penalties given within the ESL Major Series only apply for the ESL Major Series and not for the normal ESL leagues and ladders. The only exception to this are penalties given for cheating and severe violations of the code of conduct or fraud which will also be penalised in accordance with the normal ESL system.

Penalty points and barrages of the ESL do not apply to the ESL Major Series, except barrages for cheating.


Players forum

In team competitions, each team can appoint up to three (3) people who can represent their team in the players forum. In 1on1 competitions, only the players themselves and one orga from his or her team can have access to the players forum. If several players from an organization are in the same 1on1 competition then they must appoint a single orga for all.

The players forum is the only official communication platform between the players and the admin team.

All information within this forum is to be kept between the admin team and the participants of the players. Information or statements placed inside this forum by the admin team are not to be made public (news, public forums, etc.) and teams will be punished depending upon the kind of information and content they make available in the form of penalties or a direct disqualification from the competition.


One of the official means of communication on ESL is e-mail. ESL uses the e-mail addresses entered in the users’ profile to communicate with the users. All users are therefore asked to use a working e-mail address in their profile and to check the content of their mailbox daily if possible. ESL can not be held responsible for problems arising if e-mail does not arrive because the recipient did not keep his account up to date.


In addition to the players forum, to enable quick and easy communication there is usually a private IRC channel that we ask for all participants to join. If there is a channel, the details can be found in the players forum.

Game broadcasts

All broadcasting rights of ESL Major Series matches are owned by the Turtle Entertainment GmbH. This includes all forms of broadcasts, i.e. IRC Bots, shoutcast streams, video streams, HLTV, WaaaghTV, Replays, Demos or TV broadcasts. Turtle Entertainment GmbH can pass on the broadcasting rights for one or multiple matches to a third party or to the participants themselves. In this case the broadcast must be arranged with a head admin before the match. A participant cannot refuse to have their matches broadcast, nor can they choose in what way it will be broadcast.

ESL TV is a German television station that will be broadcasting, amongst other things, matches from the ESL Major Series.

Tournament direction

The ESL Major Series is organised by the Electronic Sports League (ESL). The Electronic Sports League is part of Turtle Entertainment GmbH.

Turtle Entertainment GmbH
Siegburger Str. 189
50679 Köln

Team and Player accounts

Ownership of Team accounts

The ESL Major Series administration assigns ESL Major Series licenses to each contestant at the beginning of each season.

The license is assigned to a legal entity (registered association, Ltd company, etc.). If a team is not represented by a legal entity, then the ESL Major Series administration will assign the license to a person on the team. This is always the team manager or a person appointed by the team manager.

The license holder is responsible for all actions that concern the team. The ESL Major Series license holder is the entity which will receive the prize money after the season has ended. The license holder can name another person to receive the prize money at the end of the season.


All ESL Major Series players must comply to the following:

  • Have their full name entered and made public
  • Have a suitable photo uploaded
  • Have their necessary gameaccounts entered (see #Gameaccounts)

All ESL Major Series teams must comply to the following:

  • Have a suitable team name
  • Have a suitable team logo
  • Have a team account that is not active in any other ESL leagues, ladders or cups
  • Have no inactive/honorary members listed

Players or teams that do not comply to the above will be punished with 1 minor penalty each playweek.

Player country

A player's country (of residence) must be set to the country that they live in.

Team country

The first match a team plays in the ESL Major Series (either in a Qualifying Round or the Groupstage) determines the country a team based on a simple majority.

I.e. If 51% or more of players that played in a match live in a single country, the team's country is that country, otherwise the team's country is set to Europe for the season.

If in any future matches the team's country is no longer 51% or more from that country, then the team's country must be set to Europe for the rest of the season.


All players added to a team after 23:59 CET of the Sunday before the first playweek of the Groupstage begins are considered new players.

Up to three new players can be added to a team during the season.

A player is only allowed to change their team once per competition stage (groupstage, playoffs). Should a player change their team in a competition stage, they are not allowed to play against their old team or against teams that they played against with their former team for the remainder of that competition stage.

For each new player in a team a support ticket must be made for the player to be approved by the head admins for that ESL Major Series. Before being approved new players must meet all the requirements for playing.

A new player must requested at least 24 hours before playing in a match, and approved before the match.


Any agreement to reschedule a match must be made by both participants on the ESL website, either in a protest ticket or match comments, otherwise the official match time is that stated on the match page.


The deadline for rescheduling a match is midnight Sunday of the preceding play week. Rescheduling after this deadline will incur 1 minor penalty.

If a participant wishes to reschedule a match they should do so by opening a match protest. Upon requesting the reschedule the participant must suggest at least 3 new times on at least 3 separate dates up to the end of the next playday to play the match. Failure will incur 1 minor penalty.


In 16 contestant groupstages (and FIFA 09 Clanwar), participants have 1 wildcard.

In 24 contestant groupstage, participants have 2 wildcards.

A wildcard is used when a participant requests to reschedule a match within 24 hours of the scheduled match time. Usage of the wildcard will also incur 1 minor penalty.

When a participant has already used up their wildcard then they will receive a total of 3 minor penalties.


Playoffs matches cannot be wildcarded or rescheduled past the deadline date without a serious reason and the permission of the admin team. One player being unavailable is not a valid reason.

No show

If a participant is not ready, in full, for the match 15 minutes after the scheduled start time they are a no show.


If the participant still has a wildcard, one major penalty will be given and a wildcard will be removed. If they do not have any wildcards remaining they will receive 1 major penalty and 1 major penalty.

During the groupstage a no show does not result in a forfeit loss, all matches must be played.


A no show in a Playoff match will result in a forfeit loss.

Tournament Structure


The groupstage will consist of 4 groups of 4 contestants. Each contestant will play each other contestant in their group once, playing one match per week.

If two or more contestants are equal on points on completion of the group stage, the following criteria are applied to determine the rankings:

  • higher number of points obtained in the group matches played among the contestants in question;
  • superior score difference from the group matches played among the contestants in question;
  • superior score difference difference from all group matches played


The playoffs will be 8 contestant, double elimination. See this graphic for seeding Schedule

It is our aim to follow this schedule as best as possible.



  • Week 1: Monday 2nd November - Sunday 8th November
  • Week 2: Monday 9th November - Sunday 15th November
  • Week 3: Monday 16th November - Sunday 22nd November
  • Catch up: Monday 23rd November - Sunday 29th November


  • Winner Bracket Quarter Finals: Monday 30th November - Sunday 6th December
  • Winner Bracket Semi Finals: Monday 7th December - Sunday 13th December
  • Winner Bracket Finals: Monday 11th January - Sunday 17th January
  • Lower Bracket Round 1: Monday 7th December - Sunday 13th December
  • Lower Bracket Round 2: Monday 11th January - Sunday 17th January
  • Lower Bracket Round 3: Monday 18th January - Sunday 24th January
  • Lower Bracket Final: Monday 25th January - Sunday 31st January
  • Grand Final: Monday 1st February - Sunday 7th February

Team Fortress 2 Specific Rules

Head Admins

Default match time

By default all matches are scheduled for Sunday 20 CET of the playweek. Matches may be rescheduled, see #Scheduling for details.


Players must enter their SteamID (TF2) on their ESL profile before taking part in ESL Major Series matches.

Playing with a wrong or missing gameaccount will be punished with 1 minor penalty point.

Match media


Every player must use Aequitas for the entire duration of the match.

Each player must upload the Aequitas file (the ZIP created by Aequitas) within 24 hours of the end of the match. The player and their team are responsible for the upload, meaning he or she has to check if the files are complete and working.

Missing, not working, incomplete or modified Aequitas files will be punished with 1 major penalty for the team. A period of 48 hours will then be given to replace the files in question. Should the Aequitas files be replaced with the correct ones the penalty will then be reduced to 1 minor penalty. If the files of the winning team are still not complete after the period of 48 hours the match will be replayed.

Procedure for non-working Aequitas

If the website is offline then Aequitas will not work. This is the only situation where it is possible to play without Aequitas. It is responsibility of the player to ensure that Aequitas works for them and report it to the admin team as soon as possible.

Should Aequitas not work for a player, the player must take a screenshot of the error message and upload it after the match.

Once ingame, each player not using Aequitas will have to take model screenshots. If a player reconnects during the duration of the match, he needs to make new screenshots and upload all of them. All media needs to be uploaded to the ESL Major Series website within 24 hours of the end of the match.

The model screenshot needs to include the following things: the model, netgraph, scoreboard and show their primary or secondary weapon.



The recording and uploading of a SourceTV demo is compulsory by the team who is responsible for the server. If the SourceTV demo is not uploaded within 24 hours of the match ending, the team responsible will be punished with 1 minor penalty.

Point of View (player)

All players must record point of view demos of the entire match. The demos can only be requested by an admin. Missing point of view demos may be punished with 1 minor penalty, or 1 major penalty with a sufficient timetable.

Cheat accusation (timetable)

If a team wishes to accuse a player or players of another team of cheating in an ESL Major Series match than a timetable based on the SourceTV demo for each half for each player must be submitted in a protest within 24 hours of the demo being uploaded to the ESL match page.

If the SourceTV demo is not available then the point-of-view demo is used if the team making the accusation was not the team responsible for the server, otherwise an accusation cannot be made.

Each timetable must contain:

  • Download link and name of demo
  • Player name and type of suspected cheat/hack (wallhack, aimbot...)
  • Specific times in the demo which look suspicious, along with a reason for each (I.e. why it cannot have been coincidence, luck, hearing or skill)

The head admins for the ESL Major Series will decide whether the timetable is sufficient to be forwarded to the Anti Cheat Team to be judged.


The following screenshots must be made:

- A 'rcon status screenshot' has to be made before the match starts ('rcon status' in your console). This screenshot has to show all players with their SteamID and their IP address. Screenshots made of other programs such as HLSW etc. are not allowed. If a player reconnects during the match or you change the server an additional rcon status screenshot has to be made. The screenshot has to be made by the team that owns the server by using the 'rcon status' command (enter your password first) followed by 'jpeg'. The rcon status screenshot is mandatory and has to be uploaded immediately after the match. After a match, the teams should compare the SteamID TF2 with the ones given in the team-sheets. If there are any friction with the SteamIDs open a protest.

Only the team that owns the server can make screenshots as mentioned above.

- A screenshot of the on-screen results must be made of every game that is played. The screenshots must be uploaded onto the page with the match details as soon as possible after the game has ended. One screenshot showing each result (e.g. per half or map) is needed and can be uploaded by either the winners or the losers.

The screenshots need to be uploaded within 24 hours after the match. The punishment for missing screenshots is no more than 1 minor penalty per match.

Client settings

Illegal cvards, scripts and binds

The usage of the following scripts is forbidden in EMS matches:

The usage of the following scripts is forbidden:

  • Doublejump scripts
  • Fastshoot scripts
  • +attack on mousewheel
  • Stopsound-scripts (snd_)

The usage of macros or external programes (e.g. drivers) in order to bypass this rule will also be penalized.

It is not allowed to change the following cvars:

  • cl_pitchspeed 225
  • cl_yawspeed 210
  • net_showevents 0
  • mat_softwarelighting 0
  • mat_showlowresimage 0
  • mat_texture_limit -1

Regardless of being actively used, if these scripts are found in parts or in full in your configfile, the team will be penalized.

Graphics card drivers or other tools

Changing the game graphics or textures with the help of videocard drivers or similar tools is illegal. Furthermore any kind of overlay that displays the system performance while playing (e.g. Nvidia SLI Display, Rivatuner Overlays) is illegal. Failure to comply with this rule will result in 6 penalty points for the player and the team. Tools that only display the FPS are legal.

Breaking this rule will be punished with 1 minor point.

Custom Files

Custom files are absolutely forbidden. Custom files are files that change or exchange the ingame graphics, *.gcf or sound files. ASCII codes that generate crosshairs or similar game contents faking/replacing it, changed HUDs, scoreboards or sounds are also regarded as custom files.

Using custom models will be punished with 1 minor point.

Server settings

Servers used for ESL Major Series matches should use the ESL Major Series server configs.

Download link: http://gfx.esl.eu/gfx/media/de/tf2/configs/tf2config.zip

It's mandatory to use the 6on6.cfg


SourceTV must be enabled (tv_enable 1).


Map pool

  • cp_well
  • cp_granary
  • cp_fastlane
  • cp_badlands
  • cp_gravelpit
  • cp_freight_b3
  • ctf_turbine

Map choice

Each team has to pick one homemap for every round of the groupstage / relegation / playoffs (you can pick one map multiple times). The third map (decider) is given by the admins in advance.

Match format

The match mode of every match in the ESL Major Series will be best-of-three (bo3).

In-game rules

Before the match

Before a match starts, both teams must state that they are ready to start the match. Should a player or a team have temporarily problems the opponent must be informed and the start must be repeated. Before the match starts the map must be checked for load errors.

Bug using

Using bugs is strictly forbidden. If bugs which are not listed below should be used, the admin can still decide to give out penalties.

  • Moving through walls, floors and roofs is strictly forbidden. This also includes skywalking.
  • "Mapswimming" or "Floating" is illegal.
  • "Pixelwalking" is illegal (Sitting or standing on invisible map edges)

General: Using bugs which change the game principle (e.g. spawn bugs) is illegal.

Leaving server

If your opponent leaves the match, open a protest. Leaving the match will be punished with 1 major point and the current map will be given to the opposing team.

Crash procedures

Server crashes

If the server crashes before one round has been completed, the server must be restarted and the game's score will be reset to 0-0. If the server crashes after the first round has been completed, the game must be restarted and the score will be counted from the last completed round.

Player crashes

If a player's computer crashes before the first kill has been made in the first round, the match will be restarted. If a player's computer crashes after the first kill has been made, the server will be paused. Once the player has rejoined the server and the teams are notified of his or her return, the game will be resumed. If he isn't able to rejoin open a protest. It is the each player's responsibility to make sure their hardware/software/internet connection is fully functional before participating in a match. If they are in doubt, they should notify their team captain and appropriate actions should be taken.


If a player or a team violates one or more of the league rules, they will be punished according to the degree of the infringement. This penalty catalogue contains a list of offences with which penalties may be awarded to players and teams.

The administration will decide whether an offence has affected the outcome of the match to an extent that it can not be counted and must be repeated.

The administration reserves the right to give penalties not covered by this catalogue or give different penalties than the ones listed here.


As in daily life, a certain degree of courtesy should be maintained between players and teams of the ESL Major Series. Violations of this rule will be punished depending on the severity and frequency.


All insults occurring in connection with the ESL Major Series will be punished. This primarily applies to insults during a match but also on the ESL website (forums, match comments, player guestbooks, support and protest tickets, etc.). Insults on IRC, IM programs, E-mail or other means of communication will be punished if they can be linked to the ESL Major Series and the evidence is clear.

Particularly severe abuse cases with extreme statements or the threat of physical violence can result in significantly heavier penalties including the exclusion of the player.

Depending on the nature and severity of the insult the penalty will be assigned to the player or to the team in team leagues. In team leagues players may also be barred from playing for one or more match weeks.


The excessive posting of senseless, harassing or offensive messages is regarded as spamming.

Spamming on the website (forums, match comments, player guestbooks, support and protest tickets, etc.) will be punished depending on the nature and severity.

Unsportsmanlike Behaviour

For an orderly and pleasant game it is essential that all players have a sportive and fair attitude. Breaches of this rule will be punished with (1) to (3) minor penalties. The most important and most common offences are listed below. However, the administration may assign penalties for not explicitly listed types of unsportsmanlike behaviour (e.g. harassment).

In-game Spam

Up to three (3) minor penalties may be awarded for the abuse of the game's chat functions if it's used for excessive spamming, in order to distract the opponents or to disrupt the game. These functions are solely meant for communication with the opponent and the match admin.

Kicking Players from the game server

Four (4) minor penalties will be awarded for kicking players from the game server. It is prohibited to kick players of the opposing team from the server during a match. The match admin present on the game server decides whether the kick affected the outcome of the match. A rematch may be set in grave cases.


The attempt to deceive the administration or other players using false or fictitious information, statements or data is punishable as follows:

Fake Results

Four (4) minor penalties are awarded for entering a fake result, for example: if the opponent leaves the server prematurely or refuses to play the match. If anything is unclear, e.g. the players cannot agree on a solution, a protest always has to be filed.

Fake Match media

Match media includes all records, such as e.g. Demos, screenshots, or logs, that are produced in the context of a match. The counterfeiting of Match Media is prohibited and will be punished depending on the seriousness with one (1) to four (4) minor penalties.

Serious Circumstances

If counterfeit match media is submitted and there is a suspicion of cheating the punishment is increased to six (6) minor penalties.

Miscellaneous Deceptions

Other attempts to deceive an admin or another player, depending on the severity, will be punished at the discretion of the administrators with one (1) to four (4) minor penalties.

Use of ineligible players

The use of an ineligible player is punished with one (1) major penalty.


One (1) major penalty point will be given if a player is found to be playing under the name of another player.


Cheating in an ESL Major Series match will result in the participant being kicked. The player(s) will be punished with 12 regular penalty points and a 2 year barrage from the ESL.

  • 1.895 Users Online
  • 5.467.020 Registered Users
  • 2.365.800 Active Users
  • 1.150.840 Teams Total
  • 2.040 Matches Yesterday
  • 23.122.700 Matches Total
  • More stats

Electronic Sports League rendertime: 0.38s (not_cached) host: eslphp4