America's Army
Season V Rules - Last updated: 06/10/2009General
Definitions
Participant - A participant is any team, or player that is on ESL Major Series team account that is taking part in the ESL Major Series.
License Holder - A license holder is the legal entity (registered association, Ltd company, etc.) or the person to whom an ESL Major Series License is in control of.
Time - All times are given in Central European Time (CET), or Central European Summer Time (CEST) during summer time in Europe.
Season - The season lasts from the beginning of the first playweek of the Main Round until the end of the playoffs.
Playweek - A playweek is from 00:00 Monday to Midnight Sunday.
Tournament Administration
Tournament Directors
- Carsten 'Storch' Kramer
- Johan 'Junior' Godderis
- Antony 'TheRogue' Seedhouse
For the head admins of this ESL Major Series see #Head_Admins
Validity of the Rules
Should any of the rules in this rule book be void for any legal reasons in any specific country, the remainder of the rule book remains valid for that country.
Rule modifications
The ESL Major Series administration reserves the right to change or modify these rules, and in special cases make decisions not covered by these rules to preserve the spirit of fair competition and sportsmanship.
Non-disclosure of internal information
All texts written in either protest or support tickets or written by the ESL Major Series administration to members of the ESL Major Series cannot be published without the written permission of the ESL Major Series administration.
Code of conduct
All participants are asked to behave in an appropriate manner towards other competitors and to any member of the ESL Major Series administration. Exceptional cases of violation of this rule will be punished with all possible severity.
Additional agreements
The ESL Major Series administration is not responsible for additional agreements between players or teams and these agreements are only allowed if they do not violate any of the existing rules. The ESL Major Series administration advises against such agreements. The ESL Major Series administration will not enforce any additional agreements.
Contract conditions
The ESL Major Series administration will not interfere with and is not responsible for any legal issues between a player and his or her team.
Betting
It is not permitted to bet on matches of leagues, in which you are a participant. Violations of this rule are punished by one (1) Major Penalty for the team/the player. If a deliberate attempt to manipulate a match can be proven, the ESL can also bar the player(s) in question for a number of matches or have matches replayed. In extreme cases, the league administration reserves the right to remove a team/player from an ongoing season.
Protest
A protest can only be made using the protest form on the ESL page. Protests filed by email or IRC are not valid. At most, they can help explain the circumstances. Please see the protest procedure: http://www.esl.eu/eu/ems/faq/protest_rules/
If a participant wants to submit a protest concerning a specific match, the protest needs to be filed within 72 hours after the starting time of the match. Any protest made after the deadline will be discarded.
Continuously filing protests for the sole purpose of getting an advantage out of filing protests will be treated as violation of fair play.
Barrage for dropping out from the ESL Major Series
Any participant who drops out of the current ESL Major Series cannot return later. This applies to any kind of drop out, no matter whether it is by his or her own decision or due to a disqualification e.g. because of too many penalties. The ESL Major Series administration reserves the right to bar a participant for more than one season in extreme cases.
Penalties
Penalties are given for violations of the rules and fair play.
Any rule violation that does not directly interfere with the competition of the ESL Major Series and does not violate fair play will be punished with a minor penalty.
Any rule violation that directly affects the competition of the ESL Major Series or which is not in line with fair play will be punished with a major penalty, and a forfeit loss in relegation and playoffs.
A major penalty is worth 10 points, a minor penalty is worth 3 points. If a participant's major and minor penalties combined total 30 or more points, they will be removed from the ESL Major Series.
Penalties given within the ESL Major Series only apply for the ESL Major Series and not for the normal ESL leagues and ladders. The only exception to this are penalties given for cheating and severe violations of the code of conduct or fraud which will also be penalised in accordance with the normal ESL system.
Penalty points and barrages of the ESL do not apply to the ESL Major Series, except barrages for cheating.
Communication
Players forum
In team competitions, each team can appoint up to three (3) people who can represent their team in the players forum. In 1on1 competitions, only the players themselves and one orga from his or her team can have access to the players forum. If several players from an organization are in the same 1on1 competition then they must appoint a single orga for all.
The players forum is the only official communication platform between the players and the admin team.
All information within this forum is to be kept between the admin team and the participants of the players. Information or statements placed inside this forum by the admin team are not to be made public (news, public forums, etc.) and teams will be punished depending upon the kind of information and content they make available in the form of penalties or a direct disqualification from the competition.
One of the official means of communication on ESL is e-mail. ESL uses the e-mail addresses entered in the users’ profile to communicate with the users. All users are therefore asked to use a working e-mail address in their profile and to check the content of their mailbox daily if possible. ESL can not be held responsible for problems arising if e-mail does not arrive because the recipient did not keep his account up to date.
IRC
In addition to the players forum, to enable quick and easy communication there is usually a private IRC channel that we ask for all participants to join. If there is a channel, the details can be found in the players forum.
Game broadcasts
All broadcasting rights of ESL Major Series matches are owned by the Turtle Entertainment GmbH. This includes all forms of broadcasts, i.e. IRC Bots, shoutcast streams, video streams, HLTV, WaaaghTV, Replays, Demos or TV broadcasts. Turtle Entertainment GmbH can pass on the broadcasting rights for one or multiple matches to a third party or to the participants themselves. In this case the broadcast must be arranged with a head admin before the match. A participant cannot refuse to have their matches broadcast, nor can they choose in what way it will be broadcast.
ESL TV is a German television station that will be broadcasting, amongst other things, matches from the ESL Major Series.
Tournament direction
The ESL Major Series is organised by the Electronic Sports League (ESL). The Electronic Sports League is part of Turtle Entertainment GmbH.
Turtle Entertainment GmbH
Siegburger Str. 189
50679 Köln
Germany
http://www.turtle-entertainment.de
Team and Player accounts
Ownership of Team accounts
The ESL Major Series administration assigns ESL Major Series licenses to each contestant at the beginning of each season.
The license is assigned to a legal entity (registered association, Ltd company, etc.). If a team is not represented by a legal entity, then the ESL Major Series administration will assign the license to a person on the team. This is always the team manager or a person appointed by the team manager.
The license holder is responsible for all actions that concern the team. The ESL Major Series license holder is the entity which will receive the prize money after the season has ended. The license holder can name another person to receive the prize money at the end of the season.
Requirements
All ESL Major Series players must comply to the following:
- Have their full name entered and made public
- Have a suitable photo uploaded
- Have their necessary gameaccounts entered (see #Gameaccounts)
All ESL Major Series teams must comply to the following:
- Have a suitable team name
- Have a suitable team logo
- Have a team account that is not active in any other ESL leagues, ladders or cups
- Have no inactive/honorary members listed
Players or teams that do not comply to the above will be punished with 1 minor penalty each playweek.
Player country
A player's country (of residence) must be set to the country that they live in.
Team country
The first match a team plays in the ESL Major Series (either in a Qualifying Round or the Groupstage) determines the country a team based on a simple majority.
I.e. If 51% or more of players that played in a match live in a single country, the team's country is that country, otherwise the team's country is set to Europe for the season.
If in any future matches the team's country is no longer 51% or more from that country, then the team's country must be set to Europe for the rest of the season.
Roster
All players added to a team after 23:59 CET of the Sunday before the first playweek of the Groupstage begins are considered new players.
A player is only allowed to change their team once per competition stage (groupstage, playoffs). Should a player change their team in a competition stage, they are not allowed to play against their old team or against teams that they played against with their former team for the remainder of that competition stage.
For each new player in a team a support ticket must be made for the player to be approved by the head admins for that ESL Major Series. Before being approved new players must meet all the requirements for playing.
A new player must requested at least 24 hours before playing in a match, and approved before the match.
Scheduling
Any agreement to reschedule a match must be made by both participants on the ESL website, either in a protest ticket or match comments, otherwise the official match time is that stated on the match page.
Groupstage
The deadline for rescheduling a match is midnight Sunday of the preceding play week. Rescheduling after this deadline will incur 1 minor penalty.
If a participant wishes to reschedule a match they should do so by opening a match protest. Upon requesting the reschedule the participant must suggest at least 3 new times on at least 3 separate dates up to the end of the next playday to play the match. Failure will incur 1 minor penalty.
Wildcard
In 16 contestant groupstages (and FIFA 09 Clanwar), participants have 1 wildcard.
In 24 contestant groupstage, participants have 2 wildcards.
A wildcard is used when a participant requests to reschedule a match within 24 hours of the scheduled match time. Usage of the wildcard will also incur 1 minor penalty.
When a participant has already used up their wildcard then they will receive a total of 3 minor penalties.
Playoffs
Playoffs matches cannot be wildcarded or rescheduled past the deadline date without a serious reason and the permission of the admin team. One player being unavailable is not a valid reason.
No show
If a participant is not ready, in full, for the match 15 minutes after the scheduled start time they are a no show.
Groupstage
If the participant still has a wildcard, one major penalty will be given and a wildcard will be removed. If they do not have any wildcards remaining they will receive 1 major penalty and 1 minor penalty.
During the groupstage a no show does not result in a forfeit loss, all matches must be played.
Playoffs
A no show in a Playoff match will result in a forfeit loss.
Tournament Structure
Groupstage
The groupstage will consist of 4 groups of 4 contestants. Each contestant will play each other contestant in their group once, playing one match per week.
If two or more contestants are equal on points on completion of the group stage, the following criteria are applied to determine the rankings:
- higher number of points obtained in the group matches played among the contestants in question;
- superior round difference from the group matches played among the contestants in question;
- superior round difference difference from all group matches played;
Playoffs
The playoffs will be 8 contestant, double elimination. See this graphic for seeding
Schedule
It is our aim to follow this schedule as best as possible.
Groupstage
- Week 1: Monday 2nd November - Sunday 8th November
- Week 2: Monday 9th November - Sunday 15th November
- Week 3: Monday 16th November - Sunday 22nd November
- Catch up: Monday 23rd November - Sunday 29th November
Playoffs
- Winner Bracket Quarter Finals: Monday 30th November - Sunday 6th December
- Winner Bracket Semi Finals: Monday 7th December - Sunday 13th December
- Winner Bracket Finals: Monday 11th January - Sunday 17th January
- Lower Bracket Round 1: Monday 7th December - Sunday 13th December
- Lower Bracket Round 2: Monday 11th January - Sunday 17th January
- Lower Bracket Round 3: Monday 18th January - Sunday 24th January
- Lower Bracket Final: Monday 25th January - Sunday 31st January
- Grand Final: Monday 1st February - Sunday 7th February
America's Army Specific Rules
Head Admins
Default match time
By default all matches are scheduled for Sunday 20 CET of the playweek. Matches may be rescheduled, see #Scheduling for details.
Pre-match statements and line-ups
Between 7 days and 24 hours before a match is scheduled it is compulsory for both players or teams to post a pre-match statement from at least 20 words and announce their line-up for the match. This should be done using the 'add report' link on the match page.
Players or teams that do not comply to the above will be punished with 1 minor penalty per match.
Gameaccounts
Players must enter their AAO PB GUID on their ESL profile before taking part in ESL Major Series matches.
Playing with a wrong or missing gameaccount will be punished with 1 minor penalty point.
Equality
Every player must use Equality for the entire duration of the match.
Match Media
Screenshots
The punishment for missing screenshots is no more than 1 minor penalty per match.
Score screenshot
Both teams are responsible for taking a score screenshot at the end of each half and uploading them to the match page. All kills and deaths from the 8 players must be on the screenshots to keep our statistical page.
pb_plist
Both teams are responsible for taking a pb_plist screenshot showing all players in the match. If a player reconnects or a substitute comes in, a new screenshot should be taken.
Equality Files
Every player must use Equality for the entire duration of the match.
Each player must upload the Equality file (the ZIP created by Equality) without reminder, within 24 hours of the end of the match. The player and their team are responsible for the upload, meaning he or she has to check if the files are complete and working.
Missing, not working, incomplete or modified Equality files must be reported by the other team in a protest and will be punished with 1 major penalty for the team. A period of 48 hours will then be given to replace the files in question. Should the Equality files be replaced with the correct ones the penalty will then be reduced to 1 minor penalty. If the files of the winning team are still not complete after the period of 48 hours the match will be replayed.
Procedure for non-working Equality
If the website is offline then Equality will not work. This is the only situation where it is possible to play without Equality (if both teams agree). It is the responsibility of the player to ensure that Equality works for him.
Should Equality not work for a player, the player must take a screenshot of the error message and upload it after the match.
If you are not able to run Equality properly, you are not allowed to participate in an ESL EMS match.
Demos
It is mandatory for all players to record demos for the full duration of all matches without exception. Players should record one demo per half of a map.
Incomplete, defective or manipulated demos will be treated as missing demos.
Requesting Demos
If a team/player demands demos via the 'Request match media (demos/replays)' function on the match details page and the player concerned fails to upload them within 48 hours, the player will get 3 penalty points, the team 2 per missing demo and the match is deleted if the player does not upload the files subsequently within 24 hours.
The requested demos must be uploaded to the ESL page within 48 hours (packed in separate *.zip files). If you use a program other than Winzip to zip your files, make sure that you choose "Compression method – normal". If you do not then you will get an error message like "file corrupted" and the upload will be aborted.
Client settings
CVAR
You must be running CVARS on your server. Here are the official http://gfx.esl.eu/media/de/aao/pbsvuser.rar
- Upload the pbsvuser.cfg to your aa/system/pb folder.
- Restart your server.
Illegal script and binds
All third party programs are not allowed. Programs such as Rivatuner, Nhancer, Hotkey, etc are illegal. Changing the graphic options or textures with the help of graphic card drivers or similar tools or programs is illegal. Any other scripts are also illegal, especially if they result in a gameplay advantage. Anyone found to be using such third party programs will be severely disciplined.
Server settings
The server settings mentioned in the various game rules (e.g. config. values) must be used. All server settings must be checked before the match begins. As soon as the match begins, the players therewith accept the set configurations.
Should any changes in the server settings take place during a running game, the server administrator is to be informed immediately. In case of a protest, it must be proven using screenshots and /or demos.
Punkbuster
All ESL Major Series matches must be played with Punkbuster enabled.
Settings
Using the tournament mode for ESL matches is a must and the following settings have to be used. Both clans are responsible to make sure that these settings are used:
- The server has to be password-protected
- ROE Violation Options has to be 'Ignore Violations'
- Min./max. Admin: 4/4
- Require Authorization from Army servers to play has to be activated
- Auto-Teambalance has to be deactivated
- Kick Idle Players has to be deactivated
- Cheats have to be deactivated
- Shadows have to be deactivated
- Punkbuster Screenshots has to be activated
- 1st Person View has to be activated
- Min./max. Honor: 1/100
- Only Force Live Fire Weapons allowed
Special Tournament Settings:
- Pause Length 180
- Changing rounds after (6) rounds
- Delay after changing sides 60 seconds
- Mission Planning Time 4 minutes
- Captain Request Delay 30 seconds
- Time delay between rounds 10 seconds
- Tie-Breaking-Rules has to be 'Allow Ties'
- Allow Team Captain has to be activated
- (only for Playoffs) Use Endex Rule has to be activated
- Random Side Starts and Open All Weapon Slots have to be deactivated
It is not allowed to use other CVAR Checks.
Maps
Map pool
- Mout McKenna (3 mins)
- Pipeline (4 mins)
- Collpased Tunnel (3 mins)
- Insurgent Camp (3 mins)
- Urban Assault (3 mins)
Map choice (groupstage)
The groupstage will be played on 2 maps. Each team eliminates one map and picks one map of the remaining 3 maps.
Map choice (playoffs)
In the playoffs each team can pick one map. If both teams won one map, a 3rd map will be played to point out the winner. This map will be decided by each team eliminating one map of the remaining three maps.
Example:
Team 1 (home team) Pick Tunnel
Team 2 (away team) pick Pipeline
Team 1 (home team) eliminate: Insurgent Camp
Team 2 (away team eliminate: Urban Assault
Overtime Map: Mout Mc Kenna
Match format
Groupstage
A groupstage match is two maps, full 10 rounds will be played on each map, each team is playing 5 rounds on both sides.
Playoffs
Teams will benefit from a good record in the group stage by being rewarded with Home Team status. The number you are seeded at in the bracket for the first match, you carry through into every match. So for example if you are Number #2 you will be Home Team in every match unless you play Number #1, where you will be the Away Team.
A playoff match is best of 3 maps, first to 6 rounds each map. In the event of a tie, overtime will be MR3.
In-game rules
Bug using
Using bugs is strictly forbidden. If bugs are used which are not explicitly mentioned in the rules, the admin can still decide to give out penalties.
Map specific bugs
Pipeline:
- Getting acces to the roof by climbing on the vent hatch is forbidden.
- Firing a 203 through the wall of the CP into the main courtyard is forbidden.
Urban Assault:
- Standing on Charlie Ruins (below Charlie West on the side to West spawn) to get a 'glitched' view on Bravo area is forbidden
General buglist
- Intentional smoke through walls, intentionally placing a smoke directly next to a wall to cause the smoke effect to 'glitch' through, for example:
-smoking the main pump room by placing a smoke in the shower/toilet on Pipeline
- Possibility to leave the normal boundaries of a map, for example:
-going below/under a map or specific parts of a map
-accessing special areas or rooftops on a map (for examples see screenshots below)
- Any actions while taking objectives on a map, for example:
-firering a weapon or being able to look around while taking an objective
-jumping back while taking an objective (see screenshot of Pipeline's Primary Valve below)
- quickly going from a standing to a crouching position when you are on the side of Pipeline's main cp to 'hide' on the side of it (see screenshot below)
note: holding a nade or flash etc, while taking an objective is not considered as such action and is allowed
- 'Spamming' the server with shout-messages also known as 'Commo Messages', for example:
-The use of Commo Messages (like shouting for a medic, 'frag out' when nading, or any other) with the intention to 'spam' the server is not allowed
-Using Commo Messages with the intention to overshadow other ingame sounds (for example: shouting 'frag out' or 'move out' so that the opposing team is not able to hear someone taking an objective or similar)
Missing bugs which give a team a strong advantage and are not listed here can also punished.
Server
The internet is changing continuously and the connection to a server is not always perfect. The teams / players have to agree on a server that offers both sides an equal ping. Nevertheless every player should know, that he sometimes has to play with a bigger ping difference. In this case we have to appeal to the fairness of the teams/players, the right to change server.
Show some Sportsmanship and use a DE, NL or UK server.
Leaving server
Leaving the match before the match has been decided will be punished with 1 major penalty point and all remaining rounds being given to the opposing team.
Leaving a groupstage match before all 20 rounds have been played will be punished with 1 minor penalty point and all remaining rounds being given to the opposing team.
During the match
- Using bugs which change the game principle is illegal.
- Intentionally smoking through walls is forbidden
- if you find some other Bugs please report them here
Crash procedures
If a player's computer crashes before the first kill has been made in the first round, the match will be restarted. If a player's computer crashes after the first kill has been made, the server will be paused at the end of the current round. Once the player has rejoined the server and the teams are notified of his or her return, the game will be resumed. It is the each player's responsibility to make sure their hardware/software/internet connection is fully functional before participating in a match.
Discards
A request to discard a round can be made maximum 3 times by the same team during an entire match. If their player keeps having problems they need to substitute him or continue the match with 3 players.
Penalties
If a player or a team violates one or more of the league rules, they will be punished according to the degree of the infringement. This penalty catalogue contains a list of offences with which penalties may be awarded to players and teams.
The administration will decide whether an offence has affected the outcome of the match to an extent that it can not be counted and must be repeated.
The administration reserves the right to give penalties not covered by this catalogue or give different penalties than the ones listed here.
Behaviour
As in daily life, a certain degree of courtesy should be maintained between players and teams of the ESL Major Series. Violations of this rule will be punished depending on the severity and frequency.
Insults
All insults occurring in connection with the ESL Major Series will be punished. This primarily applies to insults during a match but also on the ESL website (forums, match comments, player guestbooks, support and protest tickets, etc.). Insults on IRC, IM programs, E-mail or other means of communication will be punished if they can be linked to the ESL Major Series and the evidence is clear.
Particularly severe abuse cases with extreme statements or the threat of physical violence can result in significantly heavier penalties including the exclusion of the player.
Depending on the nature and severity of the insult the penalty will be assigned to the player or to the team in team leagues. In team leagues players may also be barred from playing for one or more match weeks.
Spamming
The excessive posting of senseless, harassing or offensive messages is regarded as spamming.
Spamming on the website (forums, match comments, player guestbooks, support and protest tickets, etc.) will be punished depending on the nature and severity.
Unsportsmanlike Behaviour
For an orderly and pleasant game it is essential that all players have a sportive and fair attitude. Breaches of this rule will be punished with (1) to (3) minor penalties. The most important and most common offences are listed below. However, the administration may assign penalties for not explicitly listed types of unsportsmanlike behaviour (e.g. harassment).
In-game Spam
Up to three (3) minor penalties may be awarded for the abuse of the game's chat functions if it's used for excessive spamming, in order to distract the opponents or to disrupt the game. These functions are solely meant for communication with the opponent and the match admin.
Kicking Players from the game server
Four (4) minor penalties will be awarded for kicking players from the game server. It is prohibited to kick players of the opposing team from the server during a match. The match admin present on the game server decides whether the kick affected the outcome of the match. A rematch may be set in grave cases.
Deception
The attempt to deceive the administration or other players using false or fictitious information, statements or data is punishable as follows:
Fake Results
Four (4) minor penalties are awarded for entering a fake result, for example: if the opponent leaves the server prematurely or refuses to play the match. If anything is unclear, e.g. the players cannot agree on a solution, a protest always has to be filed.
Fake Match media
Match media includes all records, such as e.g. Demos, screenshots, or logs, that are produced in the context of a match. The counterfeiting of Match Media is prohibited and will be punished depending on the seriousness with one (1) to four (4) minor penalties.
Serious Circumstances
If counterfeit match media is submitted and there is a suspicion of cheating the punishment is increased to six (6) minor penalties.
Miscellaneous Deceptions
Other attempts to deceive an admin or another player, depending on the severity, will be punished at the discretion of the administrators with one (1) to four (4) minor penalties.
Use of ineligible players
The use of an ineligible player is punished with one (1) major penalty.
Ringer/Faker
One (1) major penalty point will be given if a player is found to be playing under the name of another player.
Cheating
For cheating, players will be given twelve (12) regular penalty points and and the team six (6) Minor penalties. The use of 'hard' cheats (e.g. aimbot, wall hack, multihack), will be punished with a 2 year barrage.
Europe
ESL Major Series

