Dawn of War Clan League Season IV Groupstages
Description
Usual Course of a Matchday
- Team leaders and War-orgas enter their team's lineups until 30 minutes before the respective matchday begins. Thus, deadline is usually Mondays, 18:30 GMT+1.
- Players, leaders and/or orgas start arranging the matchtimes for each respective submatch.
- After the matches are played, leaders and/or orgas enter the score for each match, the maps played and upload screenshots and replays for EACH map. Deadline is the upcoming Sunday, 23:59 GMT+1, of each respective matchday.
- Any submatches that have not been played during the respective week may be postponed to the aftermath week by the use of a wildcard. Each team receives two wildcards for the season.
Usual Course of a Submatch
Players meet at negotiated time and location (i.e. IRC, ICQ, online lobby etc.)
- Mapchoice: Each player/team choses one map. Whose player's/team's map is played first, may be negotiated. If no agreement can be achieved, the map of that player/team comes first, who is on the left side of the matchup website. In case of a draw, a default decider map is played. the current decider map can be found in the list below.
- Each player saves a screenshot of the post game summary and a replay after each map, that has been played. These matchmedia must be uploaded after the match at least once.
- Results and maps are reported to each respective team leader and/or orga.
Decider maps
1on1:
1st Matchday: Blood River
2nd Matchday: Battle Marshes
3rd Matchday: Outer Reaches
4th Matchday: Fallen City
5th Matchday: Shrine of Excellion
6th Matchday: Meeting of Minds
7th Matchday: Blood River

2on2:
1st Matchday: Biffy's Peril
2nd Matchday: Saints Square
3rd Matchday: Ice Flow
4th Matchday: Gor'Hael Crater
5th Matchday: Van de Mar Mountains
6th Matchday: Tartarus Center
7th Matchday: Doom Spiral
Recommendations
- If possible use the "Add Match Report" feature at the bottom of each matchup website to report submatch results. This is easier for anyone than browsing through hundreds of comments.
- Every deviation from the standard procedure (i.e. moving matches, replacement players etc.) should be reported in the match comments for your safety.
- Stay clean: Penalty Points stay the whole season and affect your teams performance in general (see rules 8.1.6. and 8.1.8.). In the Clan League Penalty Points are distributed more rigorous than in the ladders. Violations the League Administration is actively looking for are missing screenshots, missing replays, wrong GameSpyIDs and irregular lineups.
Settings & Win Conditions
- Cheats: deactivated
- Starting Positions: Random
- Ressource-Sharing: No

- Annihilate
- Control Area
- Take and Hold

The following settings can be changed if both players agree on:
- Starting Ressources: Normal
- Game Speed: Normal
- Ressourcen-Rate: Normal
- Take and Hold
Matchmedia
By the rules replays and scoreboard screenshots have to be uploaded for each match! The winning player is responsible that they are uploaded but both players have to store the matchmedia at least for 14 days.

Missing screenshots and replays can result in penalty points for both players.
Time Zones
Be aware of different time zones and daylight saving times. This is especially important in intercontinental matchups. All times in the Electronic Sports League are Central European Time. From the last Sunday of March to the last Sunday of October, summer time is in Effect, This means that UK time becomes UTC+1 and Central European time becomes UTC+2.
From the last Sunday of October to the last Sunday of March, winter time is in Effect, This means that UK time becomes UTC and Central European time becomes UTC+2.
Please coordinate your time zones in time before your match starts, to prevent unnecessary waiting times.
Random
Random is not allowed in any competitive ESL game.
Wildcards
Each team, participating in ClanLeague Season IV, has 2 wildcards. These cards can be used at any time for one match, if a team wants to put this match off. This means match should be played after season. If one team is going to use wildcard, they should contact an admin about it. Usually Teams use it when their players have troubles and cannot play their games. These games are played in the week after playday 7.
* Visible only to members
Parameters
 map5A
Ice Flow Biffy's Peril Cape of Despair Doom Spiral
GorHael Crater Gurmun's Pass Saints Square * Tartarus Center
Torrents

 map4A
Ice Flow Biffy's Peril Cape of Despair Doom Spiral
GorHael Crater Gurmun's Pass Saints Square * Tartarus Center
Torrents

 map2A
Battle Marshes Blood river * Fallen City Fraziers Demise
Meeting of Minds Moonbase Outer Reaches Shrine of Excellion
Tainted Pair Velvet Duress

 map1A
Battle Marshes Blood river * Fallen City Fraziers Demise
Meeting of Minds Moonbase Outer Reaches Shrine of Excellion
Tainted Pair Velvet Duress

 map3A
Battle Marshes Blood river * Fallen City Fraziers Demise
Meeting of Minds Moonbase Outer Reaches Shrine of Excellion
Tainted Pair Velvet Duress

* Default
Details
Signup  
Ranking Module  wc3l  ?  Match Module   davis_wc3  ? 
Leaguetype  Premiership  ?  Teamsize   ? 
Match adjournment
 0 min. 21 days
 ?  Match abort   no  ? 
Close challenges  - -  ?  Autoconfirm   60 min.  ? 
AutoAway / -Kick  - -  ?   Protest period  3 days  ? 
Autochallenger  inactive  ?  Instantchallenger  inactive

 
5.229 Users online
3.407.260 registered Users
1.520.000 active Users
798.079 Teams total
10.934 Matches yesterday
15.661.800 Matches total
More stats
Searchtags
Electronic Sports League rendertime: 0.76s (not_cached) host: eslphp14