My CS:GO Maps
 
Author Posting
Hello ESL-Player,

i make just 4 fun Aim_Maps for CS:GO.
Like fy_poolday, aim_map_deagle....

Screenshot's and Download can you find on my Website.

http://maps.timo-semmler.de/maps.html

Greez DooM
quote ] 
Bis jetzt nur aim_map_deagle getestet. Nimms mir nicht böse, aber vllt. mal mit den Grundkenntnissen vertrauter machen. Das Licht ist fail, Texturen passen nicht auf die Brushes, von den Dimensionen her auch nicht zu gebrauchen.

MfG
quote ] 
VendO wrote:
Bis jetzt nur aim_map_deagle getestet. Nimms mir nicht böse, aber vllt. mal mit den Grundkenntnissen vertrauter machen. Das Licht ist fail, Texturen passen nicht auf die Brushes, von den Dimensionen her auch nicht zu gebrauchen.

MfG


The lighting of his funmaps look 10 times better than the first versions of your de_newk, so take it slow! The designs are adequate and look nearly like the original maps.

Only poolday seems a bit too large and the outer walls look awkward (they used to be ice, too). Running from the sidewalks to the middle takes a bit too long and the small walls in the sidewalks are slightly too high.
quote ] 
Thanks for your feedback!
Its my first time that i work with SDK.
Maps like pool_day is only Version 1.0 and i will update a better version soon.
quote ] 
Sorry, not poolday is too large, but iceworld. I muddled the names of poolday and iceworld in my cutup.
quote ] 
Is there any command in the console, that disables weapons lying on the floor?

And if u got a skybox in the map, u can light the map under the skybox via one single light_environment. Theres no need to use many single lights ;)

And the texture of ur gates on aim_nuke is not aligned right in my opinion ;)
quote ] 

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