A gameaccount in the ESL is an unique ID generated by the game or by the login account. Its possible to verify users with this ID and say clearly which user used it. Call of Duty 4 uses a gameaccount called Punkbuster ID which is composed of small letters from a-f and numbers 0-9.
To add gameaccounts, click Settings and go to Gameaccounts (SteamID, ...). Select the type of gameaccount from the list, enter your gameaccount (make sure it is correct!) and click Send. You only need to enter a reason and include a screenshot when changing a gameaccount you have already entered.
What should I do if I get the message, "Gameaccount in use/already exist"?
In this case please open a support, if you deleted an old account and created a new one please read the global rule 3.1.1. Multiaccounts. It is absolutely forbidden to create a new clean account for hiding the old history for example.
First of all it is necessary to record in every ESL Match a demo - and upload it if the opponent team requests it. To record a demo you open the the console ( + ) and write /record yourdemoname after this press enter. The record starts immediately and you will see the name you entered with the demo size at the right lower corner.
ESL Wire Anti-Cheat is an Anti-Cheat tool which tries to create a fair environment for competition that is similar playing on a local network. With special monitoring methods we also have additional possibilities to ensure fair play in our Leagues.
Start Wire, select the match and start the game!
Wire as an Anti-Cheat tool
The ESL Wire client was primarily programmed to ensure fair play. A special feature is the cheat-detection that can detect various cheats in a number of ways.
Linesman as the Configpolice
So that all players play under the same conditions, Linesman was developed so that all config's of a player are saved in a file. You can check the file to make sure that it was not manipulated after the match.
Wire against Ringers and Fakers
The way Wire works allows us also to make checks when a player is suspected of creating multiple accounts.
Achievements of ESL Wire Anti-Cheat
In it's ongoing operation ESL Wire Anti-Cheat has regularly caught cheaters. In special cases, a news is posted with more specific information.
Questions about Wire Anti-Cheat
Further information about ESL Wire Anti-Cheat you can find on the FAQ website. It includes a special FAQ about Error codes.
At first we blacklist all binds doesn't matter if they have effect during the game or not. This counts for all scripts which are not on the exception list - announced in rule 3.2.2.. Forbidden Binds/Scripts.
The allowed scripts are:
bind F5 name "ESL-Player"
bind KP_INS "toggle cl_freezedemo"
Screenshotscripts (pb_plist only)
bind f12 "screenshotjpeg"
bind KP_INS "rcon map mp_crash"
Weapon/-menu/-select-Scripts (includes all grenades)
bind V "openscriptmenu quickpromod 2"
bind F1 say "here is the text"
Filmtweaks (automatically enabled in the new promod)
On the match overview you have a button calls "Change line-up". If press this button you will be forwarded to another page where you can add the players for a match. Please don't forget to press send. If you don't do it the system wont enter the line-up.
Are match agreements via instant messengers allowed?
In general yes they are allowed, but if you have a conflict they don't count. Only the match comments count as official agreements. So please avoid instant messengers and use the comment system you can find on the button of every match page. If you do this you're mostly on the safe side and it avoids massive discussions in conflicts.
We got penalty points for missing matchmedias, but we uploaded it what is to do?
If you checked the guidelines and if you're in the timespan you can open a support and the penalty points will be removed.
In total you must not upload every demo of every match, but if someone make a request you have 24 hours time to upload it. The maximum deadline until you can request demo's is 24 hours after the match.
It is necessary that the following screenshots are uploaded after the match is played within 48 hours. Its irrelevant which team upload these screenshots but the must be complete. A comeplete set of screenshots means: final roundscreen, pb_plist
During a Ladder match you have 2 options. The first one is open a conflict and solve the problem with the help of the admins. The second one is enter in the score mask the team/player didn't show up. If they accept it the system delete the match automatically if not open a conflict.
Here we have only one option and this is open instantly a protest after the deadline ended.