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Donde no hay "Default-Win"

Despues de que esta pregunta haya sido preguntada tan frecuentemente puedes encontrar aquí la explicación por la que la ESL no trabaja con Default-Wins.

Lo primero de todo : ¿Que es un Default-Win? Normalmente hablamos de Default-Win cuando hay un partido donde uno de los oponentes hizo trampas, no se presentó, o abandonó el partido antes de finalizarlo.

Una victoria como esta da el Máximo de puntos ELO al equipo/jugador que podía obtener en ese partido. Este resultado entra en conflicto con el sistema ELO, porque el sistema ELO representa el nivel de un equipo/jugador, subiendo o bajando segun el estado de forma del equipo/jugador.

Cada cambio de los puntos ELO que no es el resultado directo del partido es una manipulación inválida del sistema y podría quitarle sentido al sistema ELO. Por ello, el dar el máximo numero de puntos ELO de un partido que no se ha jugado de forma normal pone en peligro la integridad del ladder.

Esto quiere decir que cuanto menos fiables y serios jugadores o equipos tienes en tu liga menos serio es la clasificación. Para evitar esto la ESL diferencia entre una penalización y un resultado. En la ESL solo los partidos jugados con un resultado válido son contados para la clasificación. Aquellos equipos o jugadores que "saboteen" un resultado válido de un partido como no presentandose, o abandonandolo mientras aun no ha terminado serán castigados con Puntos de Penalización.

Para ayudar a la liga puedes usar las herramientas con las que puntuas a los equipos o introducir comentarios. Esto ayuda a encontrar adversarios buenos y serios y a los que no lo son.

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