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zBlock 4.6 RC1 + New Settings
This night the zBlock developer Team has published after a long beta phase the first release candidate! This version is from now on obligatory. Read on for more information.

Changelog

What has been improved? What has been added? First of all the changelog:


-Added "zb_beta_tagging 2" (Classic mode) which increases the tagging effect.

-Added "zb_force_dx" (Warmode Only, Default: 0 - Disabled)
When set to "1" players must use a DirectX9 video mode (resolves ambient occlusion issues).
When set to "2" players must use a DirectX8 video mode (stronger flashbang effect).

-When using "zb_record" zBlock will look for a directory named "zb_demos" or "demos" in the game-server's root directory, if it exists demos will be saved to that location.

-Renamed "zb_beta_illegaldefusefix" to "zb_illegaldefusefix".

-Renamed "zb_beta_antiflash" to "zb_antiflash".

-Fixed 'random' crashes when using "zb_illegaldefusefix".

-Illegal defuse fix now works consistently and on maps where it previously didn't appear to work correctly.
(If you experience problems with defusing through objects, if you could send us the map name and a single screenshot that would be greatly appreciated).

-Fixed players being removed for "mat_fullbright" cvar violations on maps where this value is set legitimately.

-"zb_removals" no longer removes the wood planks in the "de_inferno" apartments.

-Resolved an issue where all players on the server were being kicked for a "Code 2" error, this was caused when running certain plugins.

-"net_graph" values greater than "1" are allowed again when "zb_warmode" is disabled.

-Lots of code changes to reduce the module file-size.

What does this mean for you?

The newest version is now obligatory for every server! The serversettings were updated as well. If your serverhoster does not enable the zBlock version in protected modus you should open a supportticket to him.

We have decided to use the following settings and are waiting for your opinions:
  • zb_removals 1
  • zb_tagging 0
  • zb_illegaldefusefix 1
  • zb_force_dx 0
  • zb_antiflash 1

  • Important information

    As the value zb_illegaldefusefix is set to 1 you can not defuse the bomb through walls or other things anymore!


    zBlock 4.6 RC1 Download

    Serversettings Download



    We wish you a lot of fun playing in the ESL.

    Your Admin Team

    Sum, Thursday, 17/03/11 17:04
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    comments (2)
     
     
    zb_force_dx 0

    should be set to 2, this removes the "ambient occlussion" exploit

    flashes last the same amount of time, thats all fixed now

    http://www.youtube.com/watch?v=1v10RCO9zAw

    also the maker of zBlock suggested using that cvar set to 2? why isnt this the case with esl? now people with nvidia cards have an unfair advantage over people with ATI cards...
    vALi wrote:
    zb_force_dx 0

    should be set to 2, this removes the "ambient occlussion" exploit

    flashes last the same amount of time, thats all fixed now

    http://www.youtube.com/watch?v=1v10RCO9zAw

    also the maker of zBlock suggested using that cvar set to 2? why isnt this the case with esl? now people with nvidia cards have an unfair advantage over people with ATI cards...


    should be set to 1 to remove occluion :)
     
     
     
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