Rules FIFA09
Match weeks
The match week starts on Monday and ends on Sunday. The exact schedules of each match can be found on the ESL Balkan League website. Matches may only start between 18:00 and 21:30 CET. The matches must be scheduled before the start of the next match week. In order to schedule a match the player has to open a thread on the players’ forum in order to inform the administration by the Sunday before the match schedule. If the request is posted later than that a wildcard has to be used to move the match. If a wildcard is used the player that used the wildcard has to propose at least 2 new schedules. If no alternate schedules are provided, the wild card is not considered as “not drawn” and the match will have to be played on the default schedule. Check ( 3.23 Fixtures and wildcards ) for more information.
Ranking at the end of the season
If at the end of an ESL Balkan League Group stage, two participants are tied in the rankings with the same amount of points, the aggregate goal score will decide the final ranking. If the aggregate score is the same, the total amount of goals scored decides the final ranking (higher number scored = higher rank). If a tie still persists after this, the score of the direct encounter of the players will decide the final ranking
If more than two participants have equal points and aggregate goal score, the direct matches between the tied players will count. Should this still tie, the participants will play a tiebreaker. If participants tie again in points and aggregate goal score, tie breakers will be played until a clear winner is established.
Meeting place
All players and leaders have to join the IRC channel provided by the administration prior to the start of the match.
Ready-Up time
All players have to be ready to play at least 20 minutes after the scheduled starting time.
Break between the two legs of a submatch
Breaks between the legs of a submatch may only last five (5) minutes. In case a player delays the start of the second leg on purpose the tournament administration reserves the right to call the submatch in favor of the other player.
Scorebot
For each match a scorebot has to be run. The software can be downloaded at www.fifa-bot.de. The latest version has to be used. The bot has to be run by the connecting player. If both players agree, the bot can be run by the same player or the host in both matches.
FIFA Multi-Tool
The tool (http://www.fifa-bot.eu), which sets the game speed to 'fast’, has to be used. It contains, among other things, the radar patcher, demo recorder and Lagdetect. Both players have to use the latest version of this tool, playing with the setting "Electronic Sports League" (online).
Connection control
Each player is obligated to use the program 'Lag Detect'. This tool monitors the quality of the player's connection. During matches players have to close and unneeded programs, including ICQ, IRC, TeamSpeak, Ventrilo, Windows Updates, web browsers etc. If there are problems with the connection during a match, it is possible to submit a protest. The match has to be played completely. It's not allowed to leave a match because of a bad connection. Leaving will be penalized the same as forfeiting the match. If the Lagdetect logs show a player's intention to decrease the quality of the connection, this offence will be penalized with 1 Major Penalty. Each player must save his Lagdetect-Logs and upload them to the ESL site upon request of the administration or if the opponent requests the logs in a protest.
Note: Each participant is required to have Lagdetect working, especially Microsoft Windows Vista users. It is not permitted to play without Lagdetect. Microsoft Windows Vista users have to upload their Lagdetect files after each match and mention in a protest that they used Microsoft Windows Vista.
Match media upload
Each player is obligated to upload the FIFA demos of their games. Each player also has to store the Lagdetect files of the past four (4) weeks. It is not necessary to upload those after every match, unless there is a protest or the administration requests an upload. Should one or more files be missing, penalties may be given or the match may be replayed.
Enter Result
After the end of both legs, the results must be entered on the website immediately. The results of the 2 legs of a match are added and entered as the result. All players are required to write a match report. This match report is to contain the results of the matches. If neither player has entered the result or written a match report within 24 hrs after the starting time of the match, both players will receive one (1) a minor penalty.
Rules and settings
Game
Each player must have a genuine copy of FIFA 09 by EA Sports.
Connection All players must have at least an ISDN internet connection in order to guarantee a smooth gaming experience. Wireless connections to the router or to the internet providers are not allowed. Existing but unused connections / cards have to be disabled before a game. Offences will be punished with one (1) minor penalty.
Patches
Unless otherwise indicated, games are always to be played with the latest patch.
Matchmaker account
Each player must have a Matchmaker account. This must be registered on your ESL profile and should not be changed. The Matchmaker account can be entered through the Command Center (Settings) -> Game accounts.
Host duty
By taking part in the ESL Balkan League every player confirms that he/she is able to host a match. If a player cannot host a match he/she is ineligible to play in the ESL Balkan League.
Host rule
Every player hosts a match. A player may concede his right to host to the other player if both parties agree. Rule 5.4.2.5 is still in effect even if the hosting right is conceded to the other party.
Connection method
The preferred method of connection is by Direct IP.
Man-marking and substituting strikers
It's strictly forbidden to switch the strikers in an attempt to disrupt the opponent's man-marking. Both players have to be able to arrange the man-marking before the match starts, and man-marking must be allowed without switching the strikers during the game. If a player changes his tactic during a game, he must play the ball to the opponent to allow him to adjust his man-marking. After that or if the tactic doesn't need to be changed, the ball has to be given back to the opponent. This can be punished with up to two (2) Minor penalties.
Network failure
If connection between 2 players fails during the match, the match should be restarted with the remaining time left. The scores remain unchanged. If the players do not agree concerning the remaining time, the administration sets the remaining time & overtime. Only full minutes will be played, seconds will not be considered (match ends: xx:00) If a player received a red card before the connection failure, the situation has to be recreated, meaning that the player that received the red card before the connection failure has to foul his opponent, so that he receives another red card. The match is then restarted the moment the tactical settings are finished. In case it is not possible to continue the match after the connection failure the administration will decide what do to.
Match settings
Game settings:
  • Half-time length: 6 minutes
  • Difficulty level: world class
  • Keepers skill level: world class
  • Game speed: fast
  • Injuries: Off
  • Offside: On
  • Cards: On
  • Number of starting subs: 5

  • Visual: all options may be used

  • Audio: all options may be used

  • Scenarios:
  • Usable on the game: No
  • Online Anywhere:
  • all options may be used
  • System:
  • Resolution: Max. 1024x768x32
  • Detail level: free choice
  • Referee: free choice
  • Linesmen: free choice
  • Controller settings:
  • Manual passes: on
  • Manual crosses: on
  • Automatic substitutions: free choice
  • Playing for time Playing for time is forbidden.
    Definition of playing for time The administration will decide whether an in-game action qualifies as playing for time after viewing the demo recording of the match.
    Demo recording For each match a demo has to be recorded by using the Demotool, which is part of the Multitool. The demos are essential for possible protests concerning playing for time or other bad behavior. The demos don't have to be uploaded but they have to be stored in case of later requests.
    Playing for time protest To create a protest for reporting playing for time the following terms are important: The team creating the protest has to upload the demo of the respective match The team has to create a timetable with the accurate minutes the playing for time took place in A protest can only be submitted after the entire match has finished The match has to be played till the end. If a player leaves before the match is over, it will be penalized with forfeiture of the submatch. If the result of a protest shows that the protest was created without any reason, the player that created the protest can be penalized with four (4) Minor penalties for attempted fraud. When creating such a protest it must be clear that the opponent played for time to gain an advantage for himself.
    Playing for time If a player is found guilty of having played for time the match will be counted as 3:0 against him. The player will be given three (3) minor penalties.
    Forbidden Bugs Despite the prohibition of these moves, it is not permitted to leave early if an opponent uses them. After the match a protest must be submitted with the demo. A player using an illegal move receives two (2) minor penalties. If a goal is scored, the match will be deleted at the discretion of the administration or the goal will be deducted. Note: If a protest is made, the creator is obliged to state the exact times the illegal moves were made, otherwise the protest will be rejected.
    Corner kicksM Corner kicks may only be performed ‘short’ or into the penalty box. It is not allowed to aim corner kicks at the keeper’s 5-meter box or at posts and bar in any way. It is also not allowed to aim corners directly at the goal. Goals scored in violation of these conditions are invalid and will be deducted from the final result.
    Goals scored from own half Goals may not be scored from a team's own half. Goals scored are invalid and will be deducted from the final result.
    Throw-in rule Balls may not be thrown into the penalty box. Goals scored as a result of a throw-in into the box will be deducted from the final result.
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