All players must have at least an ISDN internet connection in order to guarantee a smooth gaming experience. Wireless connections to the router or to the internet providers are not allowed. Existing but unused connections / cards have to be disabled before a game. Offences will be punished with one (1) minor penalty.
Matchmaker account
Each player must have a Matchmaker account. This must be registered on your ESL profile and should not be changed. The Matchmaker account can be entered through the Command Center (Settings) -> Game accounts.
Host duty
By taking part in the ESL Balkan League every player confirms that he/she is able to host a match. If a player cannot host a match he/she is ineligible to play in the ESL Balkan League.
Host rule
Every player hosts a match. A player may concede his right to host to the other player if both parties agree. Rule 5.4.2.5 is still in effect even if the hosting right is conceded to the other party.
Connection method
The preferred method of connection is by Direct IP.
Man-marking and substituting strikers
It's strictly forbidden to switch the strikers in an attempt to disrupt the opponent's man-marking. Both players have to be able to arrange the man-marking before the match starts, and man-marking must be allowed without switching the strikers during the game. If a player changes his tactic during a game, he must play the ball to the opponent to allow him to adjust his man-marking. After that or if the tactic doesn't need to be changed, the ball has to be given back to the opponent. This can be punished with up to two (2) Minor penalties.
Network failure
If connection between 2 players fails during the match, the match should be restarted with the remaining time left. The scores remain unchanged. If the players do not agree concerning the remaining time, the administration sets the remaining time & overtime. Only full minutes will be played, seconds will not be considered (match ends: xx:00) If a player received a red card before the connection failure, the situation has to be recreated, meaning that the player that received the red card before the connection failure has to foul his opponent, so that he receives another red card. The match is then restarted the moment the tactical settings are finished.
In case it is not possible to continue the match after the connection failure the administration will decide what do to.
Match settings
Game settings:
Half-time length: 6 minutes
Difficulty level: world class
Keepers skill level: world class
Game speed: fast
Injuries: Off
Offside: On
Cards: On
Number of starting subs: 5
Visual: all options may be used
Audio: all options may be used
Scenarios:
Usable on the game: No
Online Anywhere:
all options may be used
System:
Resolution: Max. 1024x768x32
Detail level: free choice
Referee: free choice
Linesmen: free choice
Controller settings:
Manual passes: on
Manual crosses: on
Automatic substitutions: free choice
Playing for time
Playing for time is forbidden.
Definition of playing for time
The administration will decide whether an in-game action qualifies as playing for time after viewing the demo recording of the match.
Demo recording
For each match a demo has to be recorded by using the Demotool, which is part of the Multitool. The demos are essential for possible protests concerning playing for time or other bad behavior. The demos don't have to be uploaded but they have to be stored in case of later requests.
Playing for time protest
To create a protest for reporting playing for time the following terms are important:
The team creating the protest has to upload the demo of the respective match
The team has to create a timetable with the accurate minutes the playing for time took place in
A protest can only be submitted after the entire match has finished
The match has to be played till the end. If a player leaves before the match is over, it will be penalized with forfeiture of the submatch.
If the result of a protest shows that the protest was created without any reason, the player that created the protest can be penalized with four (4) Minor penalties for attempted fraud. When creating such a protest it must be clear that the opponent played for time to gain an advantage for himself.
Playing for time
If a player is found guilty of having played for time the match will be counted as 3:0 against him. The player will be given three (3) minor penalties.
Forbidden Bugs
Despite the prohibition of these moves, it is not permitted to leave early if an opponent uses them. After the match a protest must be submitted with the demo.
A player using an illegal move receives two (2) minor penalties. If a goal is scored, the match will be deleted at the discretion of the administration or the goal will be deducted.
Note: If a protest is made, the creator is obliged to state the exact times the illegal moves were made, otherwise the protest will be rejected.
Corner kicksM
Corner kicks may only be performed ‘short’ or into the penalty box. It is not allowed to aim corner kicks at the keeper’s 5-meter box or at posts and bar in any way. It is also not allowed to aim corners directly at the goal. Goals scored in violation of these conditions are invalid and will be deducted from the final result.
Goals scored from own half
Goals may not be scored from a team's own half. Goals scored are invalid and will be deducted from the final result.
Throw-in rule
Balls may not be thrown into the penalty box. Goals scored as a result of a throw-in into the box will be deducted from the final result.
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